So a timer when Goliath detonates right?
Who knows. Depends on how the Goliath even works. For all we know, it could hit as hard as a rifle grenade and have KT movement speed.
I can generally agree. A few points:
-Prefer the Major's barrage's effectiveness being improved, also pretty sure free barrages could be a problem against OKW trucks, which is one of the only things it actually can hit and do lasting damage upon. Could be pretty cheesy.
-I'd prefer the accuracy of Pack Howi's staying but the AoE damage being reduced. It's pretty expensive, and so I think garrison/weapon team clearing with it should remain fairly reliable.
-Argument against radical 57mm ATG and its AP rounds
1. Even if the barrage was improved, it'd still generally be only ideal vs stationary/slow targets like weapon teams and OKW trucks and USF still lacks any real non-doctrinal indirect fire which the Major could fill. If we gave it a long cooldown that got better as he vetted, easy given how officers get shared xp, he'd be the USF's unique take on artillery. Also would mean the Major would be seen closer to the front and be more than a glorified retreat point. Do you want artillery for an assault or a retreat point? Range adjustments might be needed.
And any artillery is generally bad news for OKW trucks or British emplacements, but that's why you bump up the cooldown to give pios time to repair if it was free.
2. I guess that's another way of doing it, though I dislike how even at max range that the leig and pack howitzer can land shots right into the lap of opposing infantry and weapon teams.
3. Guess it could be too good. Might as well go back to finding why for the timed AP shells to be better unless it just becomes a ZiS 3 when using AP ammo.
Abandoned: The tank should always be immobilized!
Engine Destroyed is pretty much the same effect, though immobilize could also work.
Well put. I only disagree with the flame HT buff. It is fairly good as is, I don't think it needs to be more durable. Cost reduction I can agree with though.
I don't think an armour boost would make it too good against anything except the Quad which already rips the 251 apart and even with a boost, it would still be forced back. I'm not asking for Quad levels of armour, but maybe a boost from 9 armour to 12-15 so it's a little more bullet proof.