1. Burst Damage. Cons only need 5 shots to drop a model and against Grenadiers it's far more punishing as that's 25% of their DPS being dropped. 16 damage vs the 12 of Volks or 8 of Rifles. It's RNG, but it can also allow Conscripts to suddenly catch up in a DPS race at short.
2. Overstating the 1.087 when you consider most Axis early ranged infantry already have good accuracy and the fact Cons are 20 to reinforce per model vs a Grenadiers 30 or a Volks 25. You make it sound like it's the weapon team 25% which is very noticeable compared to the Conscripts 1.087. They also still have 80hp per model.
3.And? Tank Traps are harder to fit squads behind and are exclusive to Rear Echelon. Volk Sandbags also aren't exactly large while the USF needs specific docs for sandbags.
4. Conscripts are not mainline damage dealers and never have been. Doctrinal troops or the upcoming Penals are the ones who deal damage, while Conscripts take damage/draw fire and be the utility belt they are. It's how they've been for awhile.
The only thing Conscripts should possibly get is lower reinforcement costs with veterancy to maybe at 16-17 to emphasize their role as support/screening troops for the other Soviet units and possibly adjustments to their grenade packages in costs.
If we're really bored, give them a squad leader like in my mod just to mess things up
