
Profile of miragefla
General Information
Email: zventrsyn(mrl)ubgznvy.pbz
Broadcast: https://www.twitch.tv/miragefla
Steam: 76561198000322345
Email: zventrsyn(mrl)ubgznvy.pbz
Broadcast: https://www.twitch.tv/miragefla
Steam: 76561198000322345
Post History of miragefla
Thread: What to do with the KT?26 Mar 2018, 17:58 PM
The thing honestly just likely needs a slight price reduction, adjustment to AOE so it does more damage on the outer edge but less in the center -its OHK radius is still pretty large- and allowing its veterancy to actually come in and be more worthwhile. In: COH2 Balance |
Thread: Grenades vs garrisons22 Mar 2018, 03:08 AM
You are playing the wrong game as anti-tank guns are also infantry. Tanks are also meant to kill infantry and are much costlier than ATGs. Same as infantry firearms vs team weapon crews. Game of soft counters. Don't want an MG to be threatened by infantry, scout and utilize its 45 range vs the 35 range of rifles. ATGs also outrange the majority of the vehicles in the game. In: COH2 Gameplay |
Thread: Grenades vs garrisons20 Mar 2018, 03:00 AM
It's called supporting your units. Company of Heroes 2 is a game of soft counters. In: COH2 Gameplay |
Thread: What are your ideas of coh 3 commander system?20 Mar 2018, 02:38 AM
I think for the Commmander System for Company of Heroes 3, it should be customisable, but also contain limits and balances. I've created a set of handy images below that I likely plan to make a video of. Rather than simply selecting one commander, you automatically go into game with your full roster of three. These commanders cannot be switched in-game, all of that is done pre-game and is visible for your opponent to see in-game and in the loading/set-up screen. Any commander can be slotted out for another with each one having a unique set of abilities. Players would gain Command Points as they fight, tech, build which they can use to spend on their Commander trees in any order. You can either choose to save points to buy a higher costing choice or choose to buy multiple cheaper options. Players would have a maximum amount of Command Points that they can gain that, once again, can be spent in any format; this is under the assumption vehicles and infantry would no longer be call-ins or call-in units in require tech. You can choose lots of small items that accumulate, or higher CP requirement items if you want to focus on end game, or you could just balance everything out. Yes, it might be a balancing nightmare, but you get freedom of choice and if done right, there is no set-in-stone way to pick commander and every commander brings something unique. And going for just pure end game or just lots of minor options, means you're sacrificing other assests. It also reduces commander redundancy as now you only need one commander with say a Tiger or ISU, rather than 3-4. Note I'd also be open to the idea that it could be linear and you can pick from any tree, but once selected you lock out everything else in that row, horizontally. In: Lobby |
Thread: COH Franchise Art Director Ian Guise left relic27 Jan 2018, 19:53 PM
A.Solider finally speaks the truth for once. For voice-acting, CoH 1 is FAR more stereotypical given how the US pretty much say lines you'd expect in Hollywood and the German had more than a few mustache twirling villains in their base roster before OF came out. It's not really better voice-acting and more of a different style and script in use. But I hope Ian Guise the best in his search! In: COH2 Shoutcasts |
Thread: December Balance Preview17 Dec 2017, 20:02 PM
The penalty is much higher. Suppression makes your damage output near negligible. Suppressed: -75% accuracy +400% increase on reload times +400% Cooldown Vs blobs, you really need to screen HMGs with something and you need them to start shooting at range 45, not range 35. In: Lobby |
Thread: December Balance Preview10 Dec 2017, 18:45 PM
So no response to the gross overnerf of the luchs timing? At least try here Modders, because people are losing faith in you being unbiased here. People we have talked about regarding Luchs -such as Luvnest and Dave who we consider to be good players- their main issue with the Luchs is the fact it arrives too early in the game compared to other light tank/light tank-esque vehicles hence the change. Originally I suggested the Mechanized and Luchs both get 15 seconds on their build timer, though people would just plop down the Mech truck sooner. If anyone has a better suggestion regarding the early Luchs timing, feel free to put it in. In: Lobby |
Thread: December Balance Preview9 Dec 2017, 08:12 AM
Changelog for 2.0 since it was not posted General changes Airplane loiters -Standardized loiter duration (60 secs) and radius (50) Soviets ML-20 -Near AoE damage reduced from 1 to 0.9 KV1 -hitpoints reverted from 960 to 800 -Now has a received damage modifier of 0.8 Wehrmacht G43 upgrade (Stormtroopers only) -Stormtrooper G43 upgrade reverted to 2xG43’s (does not affect Panzergrenadiers) OKW Squad XP Value To normalise the XP value for OKW squads (i.e,. How much XP enemy units gain from attacking OKW squads), the OKW units that have had their performance adjusted no longer award additional veterancy when transitioning from Veterancy 4 to Veterancy 5. Luchs -Build time increased from 40 seconds to 85 seconds Command Panther -Now requires 12 CP Bugfixes/QoL -Fixed an issue where Command Panther/Pershing would award less experience than implied by their call-in costs -Prevented players from using Artillery Officer victor target when no candidate units are on the field -Fixed an issue where several squads would experience random delays when throwing their grenades (mostly affects SMG troops, e.g., panzergrenadiers). Credits go to Widerstreit for finding the fix In: Lobby |
Thread: December Balance Preview4 Dec 2017, 20:04 PM
Is armed with the 251's flak cannon which is fairly good against infantry and light vehicles as well as aircraft. Small-arms do absolutely nothing to it now or the crew, snipers included so you need indirect fire or close with explosives; ATGs also can't effective snipe it with its target size of 10. Might also be receiving build-time reductions and manpower. In: Lobby |
Thread: December Balance Preview1 Dec 2017, 06:04 AM
You can't shoot the crew out with small-arms. The 20mm flak cannon itself has higher target priority. In: Lobby |
661329660493660291660289652272645144643908643671642925642163
Latest replays uploaded by miragefla
-
miragefla versus Sotajdor: When in Doubt, Build more Mediumsby: miragefla map: Crossroads2-1,223
57021548465314545469364033539633147310192979829227
Livestreams
![]() |
![]() |
![]() |
54 | ||
![]() |
![]() |
![]() |
35 | ||
![]() |
![]() |
![]() |
21 | ||
![]() |
![]() |
![]() |
8 | ||
![]() |
![]() |
![]() |
0 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.779115.871-1
- 2.1660331.834+37
- 3.1704598.740+4
- 4.23164.783+1
- 5.1053490.682-1
- 6.591250.703+5
- 7.253121.676+2
- 8.627314.666+2
- 9.1098597.648-1
- 10.16737.819+3
- 1.26187.750+11
- 2.2303934.711+1
- 3.777386.668+2
- 4.1472943.610+7
- 5.858506.629+1
- 6.220110.667+3
- 7.20983.716+3
- 8.13446.744+2
- 9.242100.708+2
- 10.248125.665+5
- 1.1613789.672+2
- 2.434221.663+1
- 3.14746.762-2
- 4.20970.749+7
- 5.525333.612+2
- 6.504221.695+7
- 7.23879.751+3
- 8.559355.612+3
- 9.640448.588+4
- 10.297184.617+14
- 1.642326.663+5
- 2.944253.789+3
- 3.614259.703+8
- 4.447137.765+3
- 5.803383.677+6
- 6.14854.733+7
- 7.35432193.618+4
- 8.387137.739+1
- 9.15521007.606+5
- 10.6723.744-1
- 1.33711213.735+7
- 2.384176.686+14
- 3.605198.753+14
- 4.878409.682+3
- 5.1064616.633+3
- 6.1872321.854+9
- 7.71778.902+3
- 8.11638.753+5
- 9.994386.720+3
- 10.19591392.585+13
- 1.1293692.651+7
- 2.354157.693+1
- 3.33021618.671-1
- 4.26587.753+2
- 5.504276.646+4
- 6.14901021.593-1
- 7.227123.649-2
- 8.449274.621-1
- 9.764394.660+3
- 10.10042.704+1
- 1.824386.681+7
- 2.400214.651-1
- 3.464175.726+1
- 4.16674.692+1
- 5.619340.645-1
- 6.161106.603-1
- 7.196118.624+2
- 8.231127.645+1
- 9.7426.740-1
- 10.770335.697-3
- 1.23459.799+3
- 2.419222.654+2
- 3.199133.599-1
- 4.1533969.613-3
- 5.321183.637+1
- 6.344278.553+2
- 7.491366.573+2
- 8.600402.599-1
- 9.893617.591-4
- 10.224156.589+9
- 1.836408.672+10
- 2.783320.710+4
- 3.1355229.855+16
- 4.734212.776+15
- 5.1853775.705+13
- 6.73722731.730+8
- 7.918728.558+1
- 8.7620.792+4
- 9.368125.746+1
- 10.320225.587+7
- 1.17511221.589+3
- 2.856517.623+1
- 3.21761401.608+9
- 4.1569673.700+5
- 5.13639.777+2
- 6.837556.601+1
- 7.475228.676+10
- 8.2190720.753+1
- 9.524256.672+5
- 10.526257.672+2
- 1.475171.735+12
- 2.564316.641+20
- 3.662295.692+6
- 4.662370.641+1
- 5.13943.764+2
- 6.373207.643+1
- 7.777263.747-2
- 8.410269.604+2
- 9.28590.760-1
- 10.196115.630+1
- 1.790252.758+3
- 2.355.875+2
- 3.19243.817+17
- 4.694316.687+12
- 5.816327.714+3
- 6.1247399.758+7
- 7.653359.645+1
- 8.1233729.628+6
- 9.438197.690+9
- 10.997510.662-3
- 1.30387.777+3
- 2.235118.666+3
- 3.1382499.735+12
- 4.463159.744+17
- 5.882214.805+1
- 6.549100.846+4
- 7.371108.775+5
- 8.2055690.749+4
- 9.704284.713-1
- 10.20821125.649+9
- 1.27271468.650+1
- 2.486197.712+1
- 3.1086459.703-1
- 4.10926.807+2
- 5.16881.675-1
- 6.343176.661-4
- 7.215120.642+3
- 8.247142.635+7
- 9.281111.717-3
- 10.10337.736+2
- 1.341130.724-1
- 2.7415.831+6
- 3.17073.700+1
- 4.17584.676+8
- 5.693238.744-1
- 6.360132.732+6
- 7.5115.773+5
- 8.261144.644+5
- 9.355304.539-1
- 10.289213.576-1
- 1.435271.616-1
- 2.396285.581+1
- 3.18277.703+5
- 4.544367.597-1
- 5.397255.609+1
- 6.1004705.587-1
- 7.478335.588+3
- 8.1061842.558+2
- 9.540433.555+7
- 10.722507.587+5
- 1.693240.743+13
- 2.43965.871+3
- 3.447154.744+9
- 4.315119.726+11
- 5.675103.868+1
- 6.317168.654+4
- 7.10551.673-3
- 8.10929.790+10
- 9.297134.689+4
- 10.279149.652+2
- 1.21281139.651+8
- 2.27578.779-2
- 3.19871.736+2
- 4.478217.688-2
- 5.589359.621+3
- 6.443215.673+1
- 7.1714937.647+5
- 8.214110.660+3
- 9.11863.652-1
- 10.336198.629-2
- 1.642187.774+5
- 2.1604783.672+12
- 3.839315.727+1
- 4.23264.784+5
- 5.11033.769-2
- 6.518315.622+3
- 7.13660.694-2
- 8.355186.656+3
- 9.278169.622+3
- 10.8038.678-2
- 1.388238.620+2
- 2.459333.580+4
- 3.451316.588+5
- 4.369242.604-1
- 5.13581331.505+1
- 6.272227.545-2
- 7.448357.557+3
- 8.25032176.535-2
- 9.488232.678-4
- 10.395359.524+5
Data provided by
Relic Entertainment

Replay highlight
VS
-
cblanco ★
-
보드카 중대
-
VonManteuffel
-
Heartless Jäger

Einhoven Country

Honor it
15

Download
1442
uploaded by XXxxHeartlessxxXX
Board Info
351 users are online:
351 guests
0 post in the last 24h
8 posts in the last week
24 posts in the last month
8 posts in the last week
24 posts in the last month
Registered members: 56414
Welcome our newest member, Defidhtcyy
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, Defidhtcyy
Most online: 2043 users on 29 Oct 2023, 01:04 AM