From a design perspective, some of what you write makes sense. But from a balance perspective, almost every suggestion is an OKW nerf. The problem is the axis factions aren't doing that well in 1v1 automatch from what we know (see coh2chart.com), so suggesting more nerfs at this stage is unwarranted.
If you rephrase your suggestions from a design aspect, you might get more constructive feedback:
eg.: Some offmaps can be targeted into enemy base sectors while others can't. The lack of consistency is confusing. There's no way to know beforehand if the ability will be allowed or not.
Relic needs to homogenize offmap behavior in base sectors or find some way to make it clearer to the player which abilities are allowed in base sectors and which aren't.
