Nerfing the AA Halftrack into oblivion would go a very long way.
The rest of the matchup is balanced,and tipped toward OST late game for reasons mentioned above.
Its just that damn AA Halftrack messes up the early game so bad. |
They make me lag violently to the point my units wont even respond, so all blizz mapes are auto-veto'd.
And even if i didnt lag,all the deep snow,ICE RNG,freezing to death, and just overall BS that comes from being in a blizzard would make me veto them.
Theyre fine,and cool,in a custom game. Not in any
competetive sense.
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It cant change targets,like Rifles said you can come from many directions.
Also You can use an Arty barrage,and then quickly fire at it with an explosive to destroy it rapidly. sometimes it destroys the truck outright wiht one barrage |
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NO they are NOT fine. they are only fine because the early game is GREAT with GREAT infantry support. if you gib the infantry with nerfs then really what are the americans? Average infantry with expensive paper tank destroyers,paper SPGs,and tanks that cant fight other tanks without the enemy driving them at you backwards. |
nerf every american soldier and light vehicle but make US tanks not butter plszzsszslsls0l0l0l kappa |
Thing is milky,the design OP is referring to will effect the balance of the doctrine as a whole(which includes paratroopers and their upgrades). so its worth mentioning.
All im saying is,we can buff the usefullness and uniqueness without nerfing what they currently are,and without totally breaking balance.
@PTcommie You said in the original post that the pathfinders were infiltrated,which is true,but its not like they walked behind enemy lines like they do ingame.
They were always paradropped,about 30 mins before,laid beacons for the drop zone,and then rejoined their unit.
The game is missing the paradrop and rejoin part,and thats why its so awkward(and underwhelming) to try and pull off without getting caught,in any SERIOUS game.
Its nerfing what the commander SHOULD be.
They are missing a huge element of it.
it would go a long way in making the commander less underwhelming,and its far from overpowered or silly to make them paradrop in,since you can see the plane ,and
IT would just make the infiltration part a lot easier and better and crisper to pull off if you could truly land behind enemy lines,THEN hide,and then place some beacons, and actually pull off a mini Market Garden,instead of walking halfway camo'd through maps not designed for sneaking around,getting caught,getting your beacons and pathfinders destroyed,and all the while wasting TONS of micro and time trying to do it.
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@friedrise wow have got to try that. nice find
@Milkacow I dont see where you're coming from.
They are 380. They cost me 380 manpower to deploy. no matter the reinforcement cost or anything else you;re using in your formula you used to get 336 manpower from...
they are 380 manpower. they take away 380 manpower when you deploy them ingame,not 336.
It costs an OKW player 400 to deploy obersoldaten(without a doctrine). 440 for fallschrimjagers.
I dont know what you're saying lol. unless you're suggesting a reinforce cost increase which wouldnt change the fact that paras should beat obers and falls 89% of the time,WITH the upgrade.
Paras with upgrade cost more,way more in fact,and are therefore more valuable than both of these squads in the AI department,therefore,better unit than stock unvetted obers and unupgraded unvetted falls.meaning they should win.,no matter the reinforce cost,and
Thats not overperformance,if anything obers and falls overperform against paras. paras SHOULD wipe the absoulute floor with them 1v1.
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Actually he said that PzGrens were overperforming. And don't worry, i did notice the sarcasm.
Yea not much paratroopy about them. But a satchel instead of a demo charge seems decent, satchels can clear buildings and one hit bunkers.
Also,if pathfinders came out of buildings like fallschims that would be really cool and would buff this doctrine a TON. and it would make "sense" from a pathfinder sense.
Its really hard to move them behind enemy lines in a serious evenly matched game. the maps are not THAT well designed to where you can sneak under a bridge or something and move around.
Or make pathfinders paradrop...
or make them cloak like the german sniper.
and,
Milkacow said,
"Paratroopers are quite overperforming at the moment in my opinion." |
I have a hard time understanding what you mean, no one asked for a nerf. Milka only brought some numbers to the topic which are interesting.
He said they are overperforming. which they aren't. the rest of my post was sarcasm
I do agree with your points though,im also a big fan of the airborne doc.
Paras need that ass engy demo charge,or a big buff to the one they have now.,and maybe thompsons out the gate with upgrade to m1919.
They need some love. They are just riflemen out the air currently(Even with the m1919). nothing Paratroopy about them except the parachute. |