It's like 1 billion CP and costs 240? Fuel now??
It's in a shitty doctrine and costs as much as a KT, with a long as fuck micro intensive reload.
Which means if you get it over a KT it BETTER be 420 wiping everything.
not understanding the fuss here.
How should i deal with thanks + grens with lmg? major costs a silly amount of fuel for a unit that does almost nothing compared to a tank you could field with that amount of fuel spent. Grens with lmg destroy everything and they can pull out two tanks before i can even get one due to the major tax and the need to tech for nades that cost fuel. AT Guns do silly damage when they don't bounce off, and captain or zookas are not really enough vs sturmtiger and the such
Mate of mine and I have been encoutering nothing else but double OKW in 2v2. They outspam us beyond belief. All of them seem to have triple shreck cost reduce bulletins. Rendering light vehicles almost uselsess. Randoms we can take on and perhaps beat, but the arranged teams we can't. One goes kubel and then spams infantry, the other always spams infantry from the start. Double shrecks are there as soon as you rush T70 or stuart (cost decrease bulletin). They both go to one side of the map, overwhelm it with units and stay there spamming anything they can, sending only 2 or 3 squads to other sides just to be annoying. By the time we get tanks, panthers are here. If this isn't horrible enough, they blob their entire army up and attack from 2 sides, each player one flank. You just can't stop those 2 huge blobs.
As far as we know, nothing you can do against it. Maxim's cone is to small to attack 2 spread blobs comming at you, multiple maxims aren't a succes either, they just nade or shoot it to death with their numbers. T70 gets one shotted by the blob. Scot can't fight 2 different blobs, if they reach it, it's doomed. Sherman gets overwhelmed since they always support it with at least one raketten or just let their entire blob shoot at it at once, death of the sherman always the result. Supported with stuka and parked flak HQ on special places on the map and you are doomed.
The only way we have been able to beat one team of them is by having the early game going beyond believe and having the RNG gods on our side. Other than that we get outpsammed hard and outplayed.
Any advice and tips would be helpfull.
Thanks.
Arty spam and mobility to exploit their "blobbing" or turtling on a side of the map.
Guys, I have a real, nonjoking suggestion now. Have you tried a) playing conservatively with Rifles, so you don't take too many casualties, a b) building a metric fuck ton, like 5 or 6?
Sure if the game reaches the end game and you have 6 Rifles you automatically lose due to bleed, but your chances of winning if it gets that far are slim anyway. But hardcore rifle spam lets you really deny the enemy resources.
The absurd volley of fire 5 or 6 Rifles can put out actually reduces MP bleed, if you use A move am and focus fire down Jerry. Light vehicles easily get overwhelmed with smoke usage.
While he may be mildly autistic, Quentins still very good at the game and I know that his thing is basic troop spam, and he says USF is the best.
5/6 won't work vs good players unless Stalingrad.. They'll recognize it and rape you.
I knew this would happen.
Everyone crusaded and bitxhed for months about OP USF was vs ostheer, when all that needed to change was the MG42 and the M20 timing.