Except the SU-85 doesn't have a turret, or the best accuracy on the move of any TD in the game, and it's armor is still paper thin.
TD's come with trade offs, you can't just have a 200+ damage TD that scoots around the map fast as anything else while also having good penetration.
What the Jackson needs right now is a reduction to 160 damage, and a big increase in ROF so it does better DPS but less Alpha. Also more shots = more chances top penetrate heavy tanks.
This would make it far, far better than both the JPIV and the SU-85, what exactly would be the point of those tanks existing when they are both more expensive than a Jackson or equal in cost?
What if I told you the Panther had better accuracy on the move at Far? Where the Jackson is supposed to engage. Please look at stats before you spout these things.
I really like CieZ idea about getting Vet from suppression. Barring that not being possible lower their XP pool ALOT. I never understood why that isnt a thing. A Carte Blanche XP pool based off of cost makes all kinds of things harder to vet.
Change veterancy for rifles, buff Jackson, nerf howitzer cost, buff survavility of 50 cal crew, buff stuart, buff bazookas and do something with Cpt tier.
Pretty much this.
Hey Alex the Panther does 160 a SHOT! It must kill tanks as fast as a Easy 8 can!
Oh wait its balanced by its RELOAD please stop with the 240 shot argument. Poor poor 640HP mediums die in 17.4 seconds if every shot was a hit and Pen!
BUT WAIT WHATS THIS? An SU85 can kill them in 16.8! GASP! SU85 OP please nerf. It too must be doing 240 a shot...
So yes please increase its Pen and decrease its damage per shot it would make Alex so happy buuuut increase its reload to that of an SU85 thanks appreciate it....Because it would be so much worse without 240 a shot!
Edit: A Sturmtiger does 640 a SHOT IT MUST BE OP!!
I never said USF's didn't bug out, my point was Fuss's snare isn't reliable so crushing is a big weakness for OKW.
And my point is since they are the same and I can use Rifles AT nade just fine since I have literally had to deal with it hundreds of times that you try the same with Pfuse because....they still work.
OKW has plenty of snares if you chose not to use them thats your bad.
Well, people use the Kat a lot, and people use Pfausts a lot, but not as many people use the OKW AT mine because people want to spend muni on other things.
and Pfuse AT nades are still bugged, they were supposed to get fixed the same time USF's did but they still don't work nearly as often as USF's do. It doesn't follow out of range, and THATs if you can get the bloody thing to activate.
Regardless Soviets have a shitload of blob counters, the rest of the factions don't. End of story.
Except I JUST tested Pfuse. I suggest you do the same
They follow and they bug out JUST as much as USF. I.e. if something causes them to duck for cover...no AT nade...if the Model dies mid animation...no AT nade....if Suppression happens to them in the middle of the anmation no at nade. Just like Rifles.
lol, getting the Panzerfuss AT nade to work is horrible, it doesn't even follow outside the range like the other nades do.
OKW doesn't use mines often because you need to get shreks out, and the mines are still expensive in a muni starved faction (early to mid game). And the larger Allied squads make mine insta wipes less likely.
Youve been playing to the Ober meta too long. Pfuse AT Rnade works just as bad as the USFs. It follows and everything. Fixed at the same time. There is only one good Rnade that isnt buggy and it belongs to Grens.
OKW doesnt USE mines often. Doesnt mean they dont have them and that they arent a reliable snare. They are 30 muni. With that logic they couldnt use Pfausts either. Except they can they just dont. Its like saying Soviets dont have the Kat because its in T4 and no one uses T4.
You have more than just those 3, shocks rip enemy infantry to shreds, cons can soak up punishment, the maxim is easy to use and is much more mobile than the MG42, precision strike is amazing for attacking defensive positions and HQ's after an army retreats, the T34 is great for crushing because OKW has no snares outside of Fallsch, the mines are cheap, you also have excellent call in abilities like incendiary artillery.
Soviets have wealth of ways to deal with blobbers because you have so many squad wipetastic abilities and weapons, even the ZiS only has 10 less pen than a Pak40 and can use a barrage to wipe out blobs.
Pfuse...mines.
Remember in Vanilla Ostheer players would bemoan not having 30 Muni spammable multipurpose mines?
Not really, Allied late game is fine, but it's much harder for the average player to pull off if you have a USF heavy team without P47's.
The secret as has been discussed before, is getting rid of veteran ability's that are just lazly slapped on every unit and replacing them with abilities that help fill the weakness's of the tank it's tied to.
And the fastest heavy tank in the game is the KV1, followed by the IS2. The KT is the slowest tank in the game.
Just wanted to point out something in your logic.
Fine IF (only one possible doctrine selection)
I would not call that fine.
Ost mid game is fine if CAS is selected in 1v1 vs USF. No balance needed....