There is no theory crafting in this. WFA came out in late June. If Relic wanted to adjust singular OKW units they would have done so by now. Using the 1's numbers as reference, that mode is nearly balanced. So using Relic logic, why change something that is not broken? After talking to some of the Beta balancers they have expressed some of their frustration with me and...I really cant see Relic approach changing unless the community gets really really mad.
My new approach is the DLC way. Does it suck? Yes. But, this is reality. Axis players get to win by maintaining their super armor, Allies get to win by getting gaps filled in the current unit rosters, and Relic gets to win by getting money. Everybody wins! The big catch is that these Doctrines will have to be well designed.
Think about it.
Profile of Napalm
General Information
Last Visit Time: 5 Jan 2026, 01:42 AM
Broadcast: https://www.twitch.tv/theangrybearstv
Steam: 76561197993726353
Nationality:
Canada
Game Name: Napalm
Last Visit Time: 5 Jan 2026, 01:42 AM
Broadcast: https://www.twitch.tv/theangrybearstv
Steam: 76561197993726353
Nationality:
CanadaGame Name: Napalm
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The views and opinions expressed in my posts and topics are solely those of the Napalm. These views and opinions do not necessarily represent those of Relic, the developers, The Angry Bears and/or any/all contributors to this site.
Post History of Napalm
Thread: The overbearing balance of 4's27 Sep 2014, 16:16 PM
In: COH2 Balance |
Thread: Relic please delete the elephant and the Ost sniper. Please!27 Sep 2014, 15:58 PM
Yea, that Vet 1 ability is pretty neat. 'Knock back' or whatever. In: COH2 Balance |
Thread: The overbearing balance of 4's26 Sep 2014, 00:33 AM
Hello internet strangers, Welcome to hard dose of reality. Today I'd like to talk about a the black swan of balancing issues and that is the 4v4 game mode. The problem Axis are simply better at 4's than Allies. The only hard data (publicly available) to support this is the win/loss ratios. Hats off to community member Legends for putting this data together. You can read more about his assembled data here. - Soviet OKW US Ostheer 4vs4 0.543 0.854 0.576 0.832 Compare this to the 1v1 game mode and you'll see that the gap has closed substantially. One could almost say that 1v1 is rather balanced. - Soviet OKW US Ostheer 1vs1 0.709 0.698 0.664 0.667 If you are a fan of data and having hard numbers available, please consider supporting my numbers are sexy thread on the official forums. Ultimately, Relic holds the key to that beautiful data. What cannot be done What could Relic do to close the gap for that win/loss ratio in 4's? Could they hammer the OKW units with a series of nerfs? Sure. Could we remove some commanders away from the OST? Yep. Could we limit super call in units? I don't see why not. The catch to all of these things is that in reality, they cannot be done without affecting the balance of 1's. Relic has stated the following about the matter: To be clear the team still works on balancing the larger games, but they start by building up from 1v1 upwards. If 1v1 isn't balanced it's unlikely that 4v4 will. It's a building block, the base. - Noun In my opinion, ignoring 1's for a moment, doing the above would just kind of make the game a little more boring and stale. How many times have you had an Axis opponent drop because they lost their precious Tiger Ace? The real issue What is the real reason why Axis are so damn good at 4's? I've given this a lot of thought and I can say it is three things.
What could be done I like this game. I want to keep it interesting and dynamic. I feel the best way to solve the problem is through the introduction of additional Doctrines. These Doctrines would have a very specific gap to fill.
I believe if the doctrines are well thought out it would have no harm on the balance of 1's. The challenge This community will have to come to terms that this requires DLC of some sort. Relic will also have to acknowledge that this is indeed a problem that needs resources dedicated to it to fix. Much rawr In: COH2 Balance |
Thread: The buffed Assault Engineers25 Sep 2014, 21:53 PM
So the dust has settled and folks have calmed down. What is the coles notes on this unit? I had one in green cover the other day and found them pretty decent still. What are the 'professionals' call on this unit? In: COH2 Balance |
Thread: Patch is up, Kubel is slightly nerfed25 Sep 2014, 19:58 PM
Don't praise them too quickly about fixing 3v3 and 4v4 game modes. Lets see it action for awhile. There are some reasons why these game modes can never be balanced but I'll get into that in another thread. In: Lobby |
Thread: Patch is up, Kubel is slightly nerfed25 Sep 2014, 19:02 PM
I'd like to think they have a larger patch in the cooker. In: Lobby |
Thread: Patch is up, Kubel is slightly nerfed25 Sep 2014, 18:15 PM
The paying customers whom bought this game for the larger game modes would argue otherwise. In: Lobby |
Thread: Romeo25 Sep 2014, 18:10 PM
It is official. Romeo fan club is a go. One of the few North American broadcasters that casts at night.
In: Fan Clubs |
Thread: Bearcruitment25 Sep 2014, 17:34 PM
Add me on steam and find out. We have a few exotic bears around these parts. In: The Angry Bears |
Thread: What new Soviet unit do you want to see in CoH2?25 Sep 2014, 15:47 PM
I didn't vote. There was no mention of bear themed units anywhere. In: Lobby |
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[VR] johnci13
1-2,014 -
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IPL{Rycerz}Orku
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[Sturm Division] WomBado
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TAB vs STURM DIVISIONby: Napalm map: Lienne Forest1-1,649 -
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~TAB~ Coaster
~TAB~ Beemer8
~TAB~ Napalm
~TAB~ General Winterfeld
[TATUZ] G.dot
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[TATUZ] About 37 Cops
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Please Ignoreby: Napalm map: Lazenrath Ambush3-2,081 -
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