Relic needs to decide how much time they want their players to spend in-game to unlock everything. As it is right now i will be totally sick of the game at the time i have unlocked everything i want to have.
I don´t like to pay for commanders nor do i like the loot system that is implemented now. You need to spend too much time to get a single drop and 9 times out 10 the drop is something crappy you dont use or a duplicate or something you already have. That results in like 30 hours of play until you have a single drop that is interesting.
Remove the skins from drops and let people pay for them. Skins are only visual and doesn´t affect the game itself.
Give me some way to trade, upgrade or gamble with my bulletins and commanders so i can exchange the things i dont want to things i want. Preferable upgrade or gamble coz who would actually want all the crap i already got?
And the last thing? What was so bad with an achievement system?
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#Steam AliasWL%Streak
- 1.1473793.650+8
- 2.330173.656+1
- 3.601361.625+12
- 4.20755.790+2
- 5.1299453.741+3
- 6.49070.875+14
- 7.710287.712-1
- 8.628398.612+1
- 9.16376.682+1
- 10.13960.698+1
cblanco ★
보드카 중대
VonManteuffel
Heartless Jäger