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Thread: Isu-152 idea11 Apr 2016, 07:07 AM
ISU 152 is fine as it is. In: Lobby |
Thread: calliope = OP11 Apr 2016, 06:44 AM
Why didn't you just get some armor? In: COH2 Balance |
Thread: Light Vehicles need some adjustments10 Apr 2016, 21:08 PM
Folks, let's not forget how horrible is M3 Scout Car. Specially against "free2get" panzerfausts or high-penetrateable Spios STGs. Maybe something should be done about it first, because soviet T1 is such horrible... M3s are fairly 'meh' against Ostheer, but they are very potent vs OKW. They are far from horrible. In: COH2 Balance |
Thread: Uses for OKW Overwatch doctrine?10 Apr 2016, 21:02 PM
I saw this doctrine like, 3 times right after it launched. Never seen it since. It's just not very good I'm afraid. Goliaths are not that easy to use; they make a ton of noise so your opponent can often easily tell in which general area the Goliath is hiding Point Flares are OK Truck map hack is 'meh'; you'll usually know where the enemy is when they are close to your trucks anyway For the fatherland is just a weird ability. Speed bonus would imply that you should use it offensively, but it only works in friendly sectors The strafe.. I have not seen it in action yet so no comment In: OKW Strategies |
Thread: Light Vehicles need some adjustments10 Apr 2016, 17:41 PM
Well, this explains a lot. I was wondering why the 222 coax gun fails to fire half of the time. In: COH2 Balance |
Thread: Brit Combined Arms10 Apr 2016, 12:43 PM
You should post a replay so we can see where you went wrong. Can't really post a guide on how to beat brits since it's just too map dependent. In: OKW Strategies |
Thread: Emplacements currently9 Apr 2016, 20:53 PM
I still think emplacements are OK. On normal maps there is always plenty of ways to play around them until you have the firepower to deal with them. Are they OP on narrow 2v2 maps? Probably. But tons of things are OP on small 2v2 maps and many other things that are normally balanced properly are worthless on narrow 2v2 maps. Should be give the T34/76 a penetration buff because it can't flank on narrow 2v2 maps? Should we give the Jagdtiger a nerf because it overperfoms on narrow 2v2 maps where it can't get flanked? Should we nerf snipers because they are nigh impossible to counter on narrow 2v2 maps? Should we nerf HMGs because they can't get flanked on narrow 2v2 maps? Should Pumas get buffed because they can't flank on narrow 2v2 maps? The answer to all of this is 'no', because that would just make the units OP/UP on normally sized maps. What you should do is simply veto narrow 2v2 maps because they are absolute shit in terms of balance. The only problem at the moment is the counter barrage ability that just nullifies the use of light artillery from the axis throughout the game. This should be changed ASAP. Perhaps make it an 'overwatch' ability that lets you counter-barrage in a certain area. Make it cost munitions to activate and give it a bit of coold down. This would allow axis to still use early artillery and would cause a big munitions drain on the Brit player if the axis players are smart enough to move their arty around. In: COH2 Balance |
Thread: Ah yes, what to recrew that MG with9 Apr 2016, 20:42 PM
If I recrew a maxim with shocks, does the maxim reinforce with maxim reinforce cost or shock reinforce cost? Shock reinforce cost. You only pay the sweet sweet 15mp reinforce when you still have the original crew armed with fake guns. In: COH2 Gameplay |
Thread: Are grenadiers worth their 30 MP reinforce cost?9 Apr 2016, 15:22 PM
Your perspective on conscript is completely screwed up. In: COH2 Balance |
Thread: Special Weapon Regiment Conscripts with PIATS and Vickers9 Apr 2016, 14:25 PM
One fun fact about your strategy is that Vickers light machine guns are actually better on conscripts than they are on Tommies, because Tommies get an accuracy penalty when they are out of cover that is lifted when they are in cover (it's not actually a bonus, eventhough the game would suggest it is a bonus). This means that special weapons are always better on non-Tommie squads then they are on Tommie squads. Conscripts armed with vickers LMGs will always do full damage with them, unlike Tommies who will only do full damage when in cover. |
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