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Post History of Aerohank
Thread: Soviet Industry COHEXPERT skillz2 Dec 2013, 13:19 PM
WP Stephenn! In: Replays |
Thread: So, I missed the whole "why russians hate coh2" thing...1 Dec 2013, 11:26 AM
I think they did a nice job in CoD:WaW. They didn't show any war crimes by the Germans, but they made a lot of references to the crimes via dialogue. Which was enough to justify the Russian crimes in that game. The Russians themselves also were passionate about defeating the Germans, unlike in this game. Just compare the last missions of CoD:WaW and this game. In CoD, you raised the flag on the Reigstag to claim final victory over the nation that burned and raped your country. In this game, it's portrayed as a senseless loss of lives for a pretty picture. In CoD, you follow a group of soldiers who will stop at nothing to clear the fascist invaders out of their motherland. You can see them commit war crimes, you can feel their hatred and their desire for vengeance. You can also understand their feelings because the nazi war crimes are referenced throughout the game. In This game however, only your commanding officer and the commissar show any interest in defeating the Germans. All other characters seem more interested in not fighting at all, despite the fact that the Germans have killed millions of their people and burned half their country. Instead of an inspiring speech before entering Stalingrad, we get a sarcastic remark about the no-retreat policy. I'm not even remotely Russian, but it bothered me. I mean really, was it that hard to give a speech like "Today we drive the murderous fascist pigs out of our city!" or something? In short, here is the feeling I got from both games: CoD:WaW = The Fascists are ruthless, they have burned our country, killed millions. You MUST stop them, reclaim your motherland, drive the murderous cowards back and destroy them, whatever the costs! CoH2 = We have been invaded! Use whatever means necessary to drive the invaders back! Oh what's that? You don't care? Well, here is a bullet in the back! Now go and do unspeakable things before I shoot you again. In: Lobby |
Thread: Lets fix RNG30 Nov 2013, 19:27 PM
this game has probably the worst community of all, one guy is saying "coh2 is not aimed at e-sports" like this game was some kind of joke and not a serious rts game with many tournaments, the rest keeps pretending this game is coh1 and trying to find an excuse for RNG existance they also hate sc2 secretly im sure I don't think the game is a joke. It's just not aimed at E-sports. You can't have randomness in an E-sport, because like other sports, E-sports are about skill rather than luck. SC2 is a nice example of a proper E-sport, as each element of the game is in the players control. A shot will always deal X damage, armor always prevents Y damage, etc. In this game, a shot might deal X damage, Y, or none at all. There is a lot of luck involved which is outside of the players control, which means this game can't be considered an E-sport. In: COH2 Gameplay |
Thread: Leaving Houses30 Nov 2013, 16:33 PM
You don't need to press the leave button, you just select the house, select the squad, and right-click where you want them to go. They will choose the closest door. When ordering MGs to leave a house, use the same method and right-click away from the house. The MG team will then leave the house and walk to where you ordered them to go; they will not set up after leaving the house. Attack commands do work from inside of houses. In: COH2 Gameplay |
Thread: Lets fix RNG30 Nov 2013, 16:16 PM
I don't mind the RNG in this game. In fact, I think it adds to it's charm. War is messy and it's reflected quite nicely in this game. This game is not aimed at E-sports like SC2 is so I don't really see any reason for change. In: COH2 Gameplay |
Thread: VindicareX vs NorthWestFresh30 Nov 2013, 11:40 AM
Whose side was that heavy mortar on? In: Replays |
Thread: IronRoman vs some noob30 Nov 2013, 11:24 AM
Of course it was an easy game, you used the soviet industry commander. In: Replays |
Thread: Cut off points29 Nov 2013, 19:09 PM
Cutoff now (unfortunately) has come to mean simply severing the line of resources to a players base, to deny him influx from those points. Not only around the base sector, but anywhere. Or, you could simply look at the mini map to see if the territories are flashing or not. Territories that are getting capped/decapped, or are cut-off from connecting territory, will flash on the mini map. In: Strategy Desk |
Thread: soviet defensive commander MG29 Nov 2013, 00:57 AM
yesterday I lost an mg42 full crew/health to a dshk, in the time it took for the mg to pack up it was gone. Units that shoot at you can be shot back even when in the fog of war. Your sniper probably did the stupid little cover-seek dance which brought it closer to the dshk; you should be able to out-range it normally. In: COH2 Balance |
Thread: Feel-Memory-Acceptance vs AndyisRIPPIN28 Nov 2013, 11:43 AM
Ah yes I remember watching this game on Andys' stream. After he lost he immediately accused his opponent of cheating (if I win 43 games in a row, it's because I'm good, if I lose one, it's because you cheated! lol), claiming there was no way he could know he was going for scout cars and thus should not have 221's ready. Looking at the replay, the german player did not have 221s ready in time at all and were made in response to the soviet scout cars. In: Replays |
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