Cons don't dominate volks. It has been said multiple times now.
Volks > Cons at long range.
If cons Oohra in for molotovs, you focus fire and use grenades.
Edit: Now I'm not saying either that volks dominate conscripts. What I am saying is that it's a balanced matchup that will go into the favor of the player who micros better.
Really volks do fine against conscripts, better than vanilla grens I would say. Conscripts do slightly more DPS at close range which can give them an advantage if they can get very close without taking fire in the process. But unlike vanilla grens, volks have a grenade which can still be used even in close range.
I like JohnnyBs' suggestion. If I remember correctly, Pgrens had a better received accuracy modifier when their armor got removed but it became smaller some patches ago.
All of the anecdotal video evidence in this thread is useless. We KNOW the actual values of the armor, and the values of accuracy and penetration of AT weapons. Videos of unlucky RNG RNG add nothing to what we already know. Balance should also not be made on videos of unlucky RNG rolls.
There are lots of commanders that are broken/OP, scavenger doctrine is not one of them.
Yes it is. Scavenger is the only doctrine in the game that can end the game simply by saving in munitions and calling in the artillery strikes.
Save up 400-500 ammo against USF, send 1 puma into their base, call down arty. Back up puma, wait for cool down, go in again for 2nd strike, use puma to finish of any buildings left standing.
I think at some point you entered a state of indecisiveness. You had major map control and a ton of fuel, so keeping your tigers alive rather than trying to trade tigers for ISU-152s was your biggest mistake. You also wasted a few light artillery barrages on shocks rather than saving the ammo to call them in on the ZIS-gun, which is in my opinion the best target to use it on. Because it either forces them to relocate while the ISU152 is getting overrun by tigers, or they can try to get one more shot of but lose the ZIS to the barrage.
Even after the second ISU152 hit the field you still could have won if you pulled your tigers back for repairs and had saved some ammo for an artillery barrage. 3 tigers can beat 2 ISU152, especially considering he had no mark target and one of your Tigers had blitz. You would have lost 1, probably 2 tigers. But you would have had enough fuel for another one right away. The problem was that you kept your tigers roaming the map and taking free damage from the ISU152s. I guess you were too caught up with trying to maintain field presence when that was not important at this stage; you already had the resources in the bank to continue tiger production if you lost any. What you should have done done was give up map control, consolidate and repair your forces, and struck with one mighty counter attack.