Wait 4 more days until the patch. And if you want to play ostheer in the mean-time, use the Mechanized Assault doctrine.
Going T3 against rifle company is pretty pointless at the moment as you have to invest a lot in tech (while he just calls-in his armor without needing to tech past captain) just to have tanks that don't really do well against EZ 8s.
Profile of Aerohank
Signature
Post History of Aerohank
Thread: Trouble fighting against rifle company17 Jul 2015, 10:03 AM
|
Thread: About the next patch. T70s are coming! 15 Jul 2015, 20:23 PM
They always had to be a little more defensive but you didn't need to hardcore turtle every game. Usually you could counter-attack quite nicely after you forced a retreat on some enemy squads. With the new patch this will no longer be an option on a lot of maps due to light tank play containing you. In: COH2 Balance |
Thread: About the next patch. T70s are coming! 15 Jul 2015, 19:14 PM
So what's the problem again? Corrected for starting fuel, Soviets can tech to T3 pretty cheaply at 80 fuel. At 110 fuel they have enough to pump out a quad HT, or they can pump out a T70 at 150 fuel. It's easier to get these vehicles compared to pre-patch where the fuel thresholds were 150 and 190 respectively. Ostheer tech on the other hand got more expensive fuel-wise. Corrected for starting fuel, and assuming the player builds T1, Otheer needs 150 fuel just to make the T3 building, and 240 fuel to pump out the Stug, the cheapest mobile unit that can deal with the quad HT or T70. The MP requirements to make these structures and battlephases is also considerably higher than the Soviet MP requirements. The difference between 110/150 fuel and 240 fuel is huge, and made worse by the fact that the soviet light vehicle add a lot of map control. This forces the Ostheer to make T2 for the AT gun, which adds another 20 fuel on top of the 240 required to make a Stug, in addition to also requiring even more manpower for the T2 structure. Now this is a problem, as it forces the Ostheer to be super-duper defensive for a long time. To see the root of this problem, you must analyse the tech trees and the units available for both factions. First, lets look at the soviets: - HQ upgrades (molos, AT nades) are separate from the tech tree and can be skipped. - T1/T2 offer infantry combined arms and a light vehicle, but one can be skipped. - T3 can be made quickly and offers light tanks and a sturdy HT, which acts like a light tank due to its armor. - T4 can be made at 170 fuel and offers medium armor. Now, lets look at the Ostheer. - HQ upgrades (LMG, rifle nade, panzerfaust) are cheaper but included in mandatory tech - T1/T2 offer infantry combined arms and a light vehicle - T3 can be made at 150 (170 if T2 is made) and offers medium armor. - T4 is expensive and offers semi-heavy tanks. Once you compare the two, you will first notice that Soviet T4 and Ostheer T3 are pretty similar. You will also notice that the Ostheer really does not have an equivalent of Soviet T3, and Soviets do not really have an equivalent of Ostheer T4 (which they can optionally make up for with some doctrines). Now, the one difference of this that is causing problems is the second observation: Namely that Ostheer has to 'jump' from infantry and light vehicles to medium tanks, with no cheap tier with light tanks in-between. This 'jump' and the fast arrival of have a few nasty implications: - Light vehicle play with Ostheer gets countered extremely fast by Soviet light tanks. - Very 1-dimensional play where Soviets always have the initiative and Ostheer always has to defend for a long time. - Map dominance acquired with light vehicles snow-balls into a huge fuel advantage, further increasing the distance of the 'jump' by reducing Ostheer fuel income. So... Something has to change... In my opinion, the 222 could be the solution. For example: Increase the cost of the 221 but buff its stats so that it deals with the M3 and can go head-to-head with the m20. Then, lock the 222 upgrade for the 221 behind BP2 upgrade but make it turn the 222 into something that can go head-to-head with the Quad HT, T70 and Stuart. Tune costs where required. The 222 could then form a bridge between Ostheer T2 and T3, so the player wouldn't have to jump. In: COH2 Balance |
Thread: CoH2 needs a leaderboard wipe15 Jul 2015, 16:28 PM
No! There is already enough wiping going on in this game! In: COH2 Gameplay |
Thread: Sandbags Sandbags Everywhere15 Jul 2015, 11:34 AM
Keep trolling along nazi fanboy. Want to compare playercards and post history? Heck, even in the post you quoted before this I advocated for a nerf to Soviet sandbags and a buff to OKW/USF sandbags. You would know this of you could actually read, but even then you would probably be too blind to see it because you are too busy jacking off to nazi memorabilia. USF/OKW sandbags do not properly protect conscripts from things like HMGs because one model will nearly always stick out. In: COH2 Gameplay |
Thread: Sandbags Sandbags Everywhere15 Jul 2015, 11:09 AM
You are an idiot, Porygon. This is a second time in a row where you attacked my logic, and like the first time, you have proven that you know very little about the game and that you are simply a katitof-level troll. In: COH2 Gameplay |
Thread: again multiple m315 Jul 2015, 11:05 AM
It's called the Captain Molo strat because this player, now known as "dfsCRO", has been doing this strat almost exclusively for 2000 to 4000 games or so. |
Thread: Sandbags Sandbags Everywhere15 Jul 2015, 10:46 AM
Just get rid of soviet sandbags and replace them with OKW and USA styled sandbags, like said before. Soviet sandbags look so dank anyway They need the separate sandbag model because of their big squad sizes that can't fit properly behind usf/okw sandbags. But the conscript sandbag does need a stat-reduction so it's a bit less survivable. USF/OKW sandbags also need a small buff so they won't get blown up by a single tank shell all the time. 200-250 hp would probably be fine for all sandbags, and a decent target-size so you can destroy them with AT guns. All sandbags and barbed wire also need a stat reduction while under construction so you can't delay enemy units a whole lot by ghosting off choke points. Something like unfinished barbed wire takes 2 squads quite a few seconds to destroy. In: COH2 Gameplay |
Thread: Patch July 21st preview with Dusty and Luvnest15 Jul 2015, 10:34 AM
Yes, reduce cost of sturm pios, let OKW spam them even more along with kubel, the game breaker. Also let wehr build MG instantly to make it even harder for allies to get fuel ain 2vs2+ ayyyy There is a reason why you barely saw high level players get 2 Sturmpio squads, even on close-quarter maps. Sturmpios were not good. If you lost to Sturmpiospam you deserved it. In: Lobby |
Thread: Patch July 21st preview with Dusty and Luvnest15 Jul 2015, 09:41 AM
You have to be pretty much braindead to be caught by a CAS strike now. So you mean it's balanced compared to other abilities now? That's great! In: Lobby |
356711355727355686355599355488355479355477355465355458355429
Latest replays uploaded by Aerohank
Livestreams
|
|
|
6 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.653262.714+1
- 2.72522646.733+3
- 3.1616560.743+3
- 4.1760341.838+3
- 5.10231.767+2
- 6.467255.647-1
- 7.753348.684+1
- 8.18857.767+2
- 9.34372.827+7
- 10.515201.719+2
- 1.1145570.668+8
- 2.481159.752+1
- 3.327104.759+1
- 4.307136.693+3
- 5.19051157.622+6
- 6.544349.609-1
- 7.603430.584+6
- 8.394165.705+7
- 9.417261.615-1
- 10.942406.699+7
- 1.939383.710+3
- 2.722384.653+14
- 3.1662802.675-1
- 4.599370.618+2
- 5.23182.738+2
- 6.522225.699+1
- 7.244135.644+2
- 8.18186.678+12
- 9.9838.721+2
- 10.8632.729-3
- 1.783361.684+14
- 2.520156.769+1
- 3.638272.701+2
- 4.1001565.639+8
- 5.28992079.582-3
- 6.14855.729-1
- 7.958260.787+3
- 8.19881073.649-1
- 9.480168.741-2
- 10.393168.701+2
- 1.969375.721+12
- 2.36321284.739+9
- 3.2062347.856+18
- 4.23993.720+3
- 5.14636.802+5
- 6.19434.851+1
- 7.12210.924+7
- 8.595293.670+10
- 9.10425.806+5
- 10.20361412.590+13
- 1.868447.660+5
- 2.444196.694+1
- 3.278117.704+6
- 4.1422823.633+8
- 5.265128.674+1
- 6.614366.627+4
- 7.1444768.653-1
- 8.11954.688+4
- 9.16244.786+4
- 10.12829.815+5
- 1.375260.591+2
- 2.16986.663+2
- 3.25191556.618+2
- 4.793343.698+1
- 5.318245.565+5
- 6.165109.602-2
- 7.217129.627+4
- 8.511276.649+2
- 9.180111.619-2
- 10.7816.830-1
- 1.23561.794+1
- 2.450237.655+9
- 3.17691140.608-2
- 4.978553.639+1
- 5.8326.761+2
- 6.248168.596+2
- 7.9644.686+3
- 8.194101.658+8
- 9.640428.599-4
- 10.13791.601+6
- 1.1468560.724+5
- 2.1001451.689+4
- 3.631267.703-2
- 4.20472.739+8
- 5.79812981.728+6
- 6.801227.779+8
- 7.17050.773+5
- 8.386236.621+4
- 9.46233035.604+5
- 10.335131.719-1
- 1.19961346.597-1
- 2.18956.771+5
- 3.682306.690+4
- 4.505328.606-4
- 5.23481468.615+15
- 6.231121.656+1
- 7.31901885.629-1
- 8.577231.714+1
- 9.1311590.690+13
- 10.1026485.679+1
- 1.1065569.652+2
- 2.1308880.598-1
- 3.854349.710+1
- 4.914316.743+2
- 5.392226.634+1
- 6.20476.729+1
- 7.331238.582-1
- 8.8019.808+2
- 9.562357.612+2
- 10.611414.596+8
- 1.19343.818+18
- 2.896542.623+2
- 3.21141517.582+4
- 4.235108.685+5
- 5.28786.769+2
- 6.695370.653-1
- 7.1003455.688+8
- 8.341139.710+12
- 9.902479.653+3
- 10.1170545.682-1
- 1.994221.818+55
- 2.579172.771+21
- 3.656109.858+4
- 4.1896651.744+3
- 5.22957.801+4
- 6.528191.734+4
- 7.299125.705+17
- 8.24599.712+20
- 9.13836.793+24
- 10.404168.706-1
- 1.16342.795-1
- 2.263120.687+4
- 3.320108.748+5
- 4.1184491.707+3
- 5.362146.713+3
- 6.281108.722+4
- 7.266138.658+1
- 8.410215.656+2
- 9.577230.715+13
- 10.7818.813+1
- 1.289161.642+1
- 2.306163.652-1
- 3.7923.775+10
- 4.7835.690+10
- 5.38472396.616+3
- 6.15148.759+4
- 7.7628.731-1
- 8.11373.608-1
- 9.192153.557+1
- 10.334252.570+2
- 1.20393.686+2
- 2.12028.811+3
- 3.515352.594+1
- 4.1027765.573+3
- 5.571376.603+3
- 6.914752.549-1
- 7.490303.618+4
- 8.859603.588+1
- 9.12669.646+4
- 10.25751723.599-1
- 1.48270.873+6
- 2.817140.854-1
- 3.560352.614+7
- 4.23359.798+10
- 5.449227.664+4
- 6.1386761.646+8
- 7.11830.797+5
- 8.348124.737+2
- 9.430306.584-1
- 10.1125403.736+1
- 1.454223.671+2
- 2.302102.748+17
- 3.448232.659+9
- 4.22971192.658-1
- 5.484214.693+3
- 6.236126.652+7
- 7.208114.646+4
- 8.755393.658+9
- 9.21795.696+1
- 10.243166.594-4
- 1.251113.690+13
- 2.897328.732+10
- 3.311182.631+4
- 4.678193.778+2
- 5.1678802.677+15
- 6.19289.683-1
- 7.12636.778+12
- 8.415282.595-1
- 9.17198.636+2
- 10.801597.573-2
- 1.27042302.540+3
- 2.929682.577+3
- 3.11132.776+6
- 4.467223.677-3
- 5.299200.599+4
- 6.136117.538-2
- 7.241171.585+9
- 8.672637.513+1
- 9.947833.532+2
- 10.548433.559-3
Data provided by
Relic Entertainment
Replay highlight
VS
-
cblanco ★ -
보드카 중대
-
VonManteuffel -
Heartless Jäger
Einhoven Country
Honor it
18
Download
3331
uploaded by XXxxHeartlessxxXX
Board Info
653 users are online:
653 guests
0 post in the last 24h
4 posts in the last week
13 posts in the last month
4 posts in the last week
13 posts in the last month
Registered members: 69053
Welcome our newest member, ko66zitcom1
Most online: 4501 users on 26 Oct 2025, 01:00 AM
Welcome our newest member, ko66zitcom1
Most online: 4501 users on 26 Oct 2025, 01:00 AM
Netherlands

In Vodka We Trust