So I'm just about ready to uninstall CoH2 after some incredibly frustrating games with the Germans. I just don't know what to do when I'm facing an opponent with 120mm Mortars or similar squad wiping capable units. I just played against someone using T34/85s and combined with the mortars I was just losing squads before I could retreat, or alternatively I was bleeding so much manpower I couldn't do anything useful. When I eventually got AT guns up, they would just get 1 or 2 shotted by mortars and any tanks I had would get overrun by the 85s (Which by the way, were doing quite well against my infantry too..).
I have no idea what I could have done differently, and I actually had the map under control for the first half of the game then lost it purely because of the tanks and mortars.
What is my best tool to deal with stuff like that/ I thought I had denied my opponent resources long enough to prevent a big comeback like that but I guess I was wrong.
Is there anything to do at that point, or is it a case of 'Don't let them get tanks and mortars'.
Perhaps I should have had more anti-tank measures in place, but even my StuG got destroyed in seconds against the 85s.
As a side note, and I know this has been talked about to death but: I think it might just be a case of RNG being too potent as well, which is my biggest concern for the game and the reason I'm thinking of dropping it. I hate, hate, hate random factors in competitive games, and it's getting ridiculous in this. The other day I had a T34 ram and destroy the gun of about 2/3 panthers in a row, but when I try it against a StuG i might get a crew shock... I did it to a Tiger Ace the other day and disabled it's gun! Even though I was on the other end, I thought that was BS. |
I kind of like to try and justify it in my mind that the Guards Rifle infantry are the only ones who are trained in 'buttoning' an enemy tank, or the only ones who have the experience/knowledge to try and do it in the heat of battle.
It's silly, but I think it's a cool/fun ability in the game. I miss the British yelling 'POKE 'EM IN THE EYES!' though. |
I have the same issue. I find that I do much better with T2, T3 in most games, but I like to try out different builds and commanders so I was trying NKVD Rifle Disruption with T1-T4.
I basically thought it would be a good doctrine since you can use the scout plane to spot for SU85 and with a strong T1 you should hopefully be able to nab enough fuel to get the tank destroyers out relatively quickly (Although in practice I have a lot of trouble getting this to work).
I find that building a munitions point can help, because you can AT Grenade and mine any T3 units and just run around them to cap until you get yourself an SU-85 |
Some of the commanders are on sale too! I got the Mechanized Assault commander for about $1.50. |
In groups they can take out medium armour. With urban defense commander you can use them near a FHQ and they get a nice boost that helps them out against bigger targets too, but in Defense Doc you can't really use any boosts it seems. |
Or they make overpowered or gimmicky abilities that no one uses, "cough" cough" urban defense tactics
But I play Urban Defense commander... sometimes. It's tough to use effectively in 1v1 but it's fun sometimes...
A return of Fallschirmjägers (or however it's spelt) from PE days would be pretty boss though. |
I personally like to go T4 if I use T1, because going T1, T3 leaves me with no hard counter for tanks.
I think a viable opening can be going T1 off the bat while calling in Cons, then building Penals and cons alternating. Keep the Penals fighting constantly and merging with cons to get their experience up fast, Penals also will have an advantage over grens early game. |
btw there is a sale on steam for skins, commander etc....
Seems like it's only the older ones/ones with re-shuffled regular commander abilities. |
^I use it occasionally when I want the maxim somewhere to reinforce or to get it out of a situation that looks bad, but not quite bad enough that it needs to retreat. |
It seems that the bug with this ability has been fixed with the latest patch! I've been using it and it now consistently gives a full squad for every six casualties you suffer.
Do all squads count towards the casualties, or do you need to lose 6 Conscript models specifically? I tried using this with the Reserve Army doctrine but it never really worked out for me. |