Am I the only one who shakes his head over the mine changes?
Mines only doing damage to 2 squad members is pretty underwhealming!
I agree that the balance preview mines felt a little underwhealming too, but imagine this:
OKW mines now can damage a maximum of 2 entities of a conscript squad. Thats underwhealming to say the least.
How about the following:
Mines do 80 damage to 2 squad members and 79 to all else squad members. That would fix the problem.
Any thoughts?
Oh and lets not forget that if you take their words seriously the mine changes mean Riegel mines dont immobilize anymore. What are they then good for?!