WORLDBUILDER_COH_2 started at 2016-07-05 14:13
OS NT 6.1 (sp1.0) x64, 12278MB Physical Memory, 6857 Physical Available, 4095 Virtual Total, 3944 Virtual Available, 1022 Page file.
RUN-OPTIONS []
WORKING-DIR [F:\sj\Games\SteamLibrary\SteamApps\common\Company of Heroes 2]
USER [sj]
LOCALE [DAN]
14:13:15.51   Primary CPU is a 2668MHz [Intel(R) Core(TM) i7 CPU         920  @ 2.67GHz]
14:13:15.51   Architecture [0], Level [6], Revision [6660].
14:13:15.51   8 logical processor(s) detected.
14:13:15.51   4 physical processor(s) detected.
14:13:15.51   1 processor(s) nodes detected.
14:13:15.51   MATHBOX -- Version=6, Mode=SSE
14:13:15.52   MOD -- Initializing mod 'RelicCoH2'.
14:13:15.56   ARC -- CoH2\Archives\Data.sga 934865381 B [ID:3f9691c3371ee5335e5869d3a0d93406] [Ver:6965e2f798c52e09c4c68de1ae425314] [Sig:58938961975803734]
14:13:15.60   ARC -- CoH2\Archives\Sound.sga 228830651 B [ID:9246d5cc8bf2de31ead8251719e1e576] [Ver:f75508c8717a9415b520e4989c1cd82f] [Sig:15768803069764236784]
14:13:15.61   ARC -- CoH2\Archives\SoundXP1.sga 21693342 B [ID:9246d5cc8bf2de31ead8251719e1e576] [Ver:a35e9f52ae042579da3f703c23c19276] [Sig:4141839034936539216]
14:13:15.61   ARC -- CoH2\Archives\ArtArmies.sga 54984590 B [ID:d4ab83d0ba0afd4850bbc4c68b0de2be] [Ver:c8437ea61058ff4b62e376f222bcc138] [Sig:15312425741649251819]
14:13:15.63   ARC -- CoH2\Archives\ArtEnvironment.sga 1261847418 B [ID:4f6a38d9c40d3e11956b769b00d6e689] [Ver:8457230fb2069dd1d257b27bf8d0b70e] [Sig:7535935358347425085]
14:13:15.64   ARC -- CoH2\Archives\ArtGermanEF.sga 1942598400 B [ID:fb66b7917c474a33e86456a40dbf2c3a] [Ver:c2f1b673a0dca8d76b81d1b3b3d29385] [Sig:4593440352597952005]
14:13:15.65   ARC -- CoH2\Archives\ArtSovietEF.sga 2758686315 B [ID:b0e52e8ac61727b4a5101571c7e7110f] [Ver:e6932319318391e11f70013ac2302bf2] [Sig:8614415412899535020]
14:13:15.66   ARC -- CoH2\Archives\ArtAEF.sga 3322504224 B [ID:fd7aa5f8e53fa6a558246d44bedd4cfe] [Ver:4d33f894f85a6e0d5b1e22e8312fb3b5] [Sig:4060890470445426007]
14:13:15.66   ARC -- CoH2\Archives\ArtWestGerman.sga 1852804885 B [ID:9ff4d0503a24bdca4dbe1104f7ff37f2] [Ver:15cd2faefb4375427f7282ff6827e8a3] [Sig:7150016275696236183]
14:13:15.67   ARC -- CoH2\Archives\SoundXP2.sga 199001 B [ID:9246d5cc8bf2de31ead8251719e1e576] [Ver:5bc80258f4a4f5fdebd802544abea746] [Sig:11766450244548302396]
14:13:15.68   ARC -- CoH2\Archives\ArtBritish.sga 1183892592 B [ID:391ad53485bf023c2e0f5d508470e0ef] [Ver:c372513573fc1d6cdb1f9eccc8ccbb3e] [Sig:17688262118317630546]
14:13:15.68   Archive 'CoH2\Archives\Autotest' is missing! Skipping.
14:13:15.69   ARC -- CoH2\Archives\MPScenarios.sga 1143442191 B [ID:f361bb544d19f9ad0702abba3ec58d36] [Ver:bad64633c9b19da8b0e565ed0c75a2c1] [Sig:11457602328350847382]
14:13:15.70   ARC -- CoH2\Archives\MPXP1Scenarios.sga 265465863 B [ID:8a2c949c3e230925cf294a12321e9211] [Ver:07d35354ee680a2b1d10778c3faa83d7] [Sig:4138084199791473546]
14:13:15.71   ARC -- CoH2\Archives\SPScenariosEF.sga 340823046 B [ID:4a2cbc10218aac5e8be4aa494ef1f3ca] [Ver:0d44f2e4ee3f7b9265e7b6ecb3b825a1] [Sig:6605551588555955872]
14:13:15.72   ARC -- CoH2\Archives\TOWScenarios.sga 202972788 B [ID:035c09486ef2563f69e781962b46c2e4] [Ver:4af5f9991f7439515903c4e823eb6d5b] [Sig:15664664613644561291]
14:13:15.73   ARC -- CoH2\Archives\DLC1Scenarios.sga 57382901 B [ID:afbdc084e5c98c193cae218ca8e468c8] [Ver:835075f6a5f1e80e222870afaa2dba63] [Sig:2003273899295354318]
14:13:15.75   ARC -- CoH2\Archives\DLC2Scenarios.sga 77535344 B [ID:61eefbc53442d10441d77bbd23b1bc36] [Ver:2a89f0387fad0a4511b4cff6e31dad70] [Sig:7602096073382315002]
14:13:15.76   ARC -- CoH2\Archives\DLC3Scenarios.sga 47253904 B [ID:48c74893c09599be2d61b911563bcab9] [Ver:0d32db24ed4fe982dd70a7b408127123] [Sig:14104588085748238941]
14:13:15.76   Archive 'CoH2\Archives\SPScenariosAA' is missing! Skipping.
14:13:15.77   ARC -- CoH2\Archives\UIHigh.sga 66743535 B [ID:097c8294ec5ed0723b16d8e06f606718] [Ver:e66e023f48ab05ec4395ad5af02885a5] [Sig:13319470468284694374]
14:13:15.79   ARC -- CoH2\Archives\ArtHigh.sga 315847340 B [ID:d3bf60728712cf58911b326bde74de8f] [Ver:7598c83f3294871a7dbb23a9a2775af0] [Sig:16727550861652099584]
14:13:15.80   ARC -- CoH2\Archives\ArtHighXP1.sga 38526653 B [ID:d3bf60728712cf58911b326bde74de8f] [Ver:b6f7692b37c0f9cf8c56bdddb17942f9] [Sig:13149872685163810803]
14:13:15.80   ARC -- CoH2\Archives\ArtHighXP2.sga 19687049 B [ID:d3bf60728712cf58911b326bde74de8f] [Ver:d3c20797b18355fd386c5365b6f094a2] [Sig:1099747745701905397]
14:13:15.82   ARC -- CoH2\Archives\SoundHigh.sga 1031467146 B [ID:3730f31a8f731e6cbc26a00244f571cc] [Ver:a12e581cdaa369cbc269c9ecce6390f7] [Sig:18214921420031089867]
14:13:15.83   ARC -- CoH2\Archives\SoundHighXP1.sga 89990965 B [ID:3730f31a8f731e6cbc26a00244f571cc] [Ver:1cc1bf361529d9db2191610baac4fa3e] [Sig:5801087545420265863]
14:13:15.84   ARC -- CoH2\Archives\SoundHighXP2.sga 37088744 B [ID:3730f31a8f731e6cbc26a00244f571cc] [Ver:4cfa3cc7075c50a459ea894027042002] [Sig:10443542780852497330]
14:13:15.87   ARC -- CoH2\Archives\SoundSpeechEnglish.sga 560293192 B [ID:527dd6c09d9403281e2886d358abf509] [Ver:9a7462132b8b852d1d72cb0b257d179c] [Sig:1825285703711461]
14:13:15.89   ARC -- CoH2\Archives\SoundSPSpeechEFEnglish.sga 156636969 B [ID:9347118f8eb48257082ac67d7e00c15b] [Ver:54dde0af87a44506b2be5ba79188c95a] [Sig:1272187853708733765]
14:13:15.90   ARC -- CoH2\Archives\SoundSpeechDLCEnglish.sga 32966778 B [ID:d37d3bfe48368bcdb2c411ff42ef8710] [Ver:b433112008e82a573ba71d453775932d] [Sig:334711823410206087]
14:13:15.94   ARC -- CoH2\Archives\SoundSpeechXP1English.sga 707027968 B [ID:a1f1b169de1b782d9d5b7311ab866728] [Ver:608aba9e1af51c7874654e714cfe3f83] [Sig:11583942150972233597]
14:13:15.94   Archive 'CoH2\Archives\SoundSpeechAAEnglish' is missing! Skipping.
14:13:15.95   ARC -- CoH2\Archives\SoundSpeechXP2English.sga 153241711 B [ID:8bb786e9b6bc36e64e1a83cb83e26f4a] [Ver:3e936bc4ca5d3d43ac80ba8a1b0a5d80] [Sig:2614238819969098953]
14:13:15.98   ARC -- CoH2\Archives\AttribArchive.sga 26846583 B [ID:abe931d3adfbab4e871d2dacd29916d3] [Ver:ab17efafc1803c5ba8d5c7fb99af17ee] [Sig:1502472518518214757]
14:13:16.02   GAME -- Resetting fp control word.
14:13:18.87   WW2Mod -- PropertyBagManager Loaded in 2.848000s
14:13:30.46   WorldBuilder creating new document
14:13:30.74   SPDx11 -- Adapter [ATI Radeon HD 5800 Series]: 1009MB dedicated video memory, 0MB dedicated system memory and 3086MB shared system memory.
14:13:30.76   SPOOGE - Driver[DirectX11_Rendering_Device] version[4,37]
14:13:30.76   SPDx11 -- New Device RefCount [2], New DeviceContext RefCount [1]
14:13:30.87   SPDx11 -- Adapter Description = ATI Radeon HD 5800 Series
14:13:30.87   SPDx11 -- Driver Vendor = 0x00001002  Device = 0x00006899  SubSys = 0x03481043  Rev = 0x00000000
14:13:30.87   SPDx11 -- Driver Version  Product = 8  Version = 17  SubVersion = 0  Build = 13,04
14:13:30.87   SPDx11 -- Driver LUID = 0x00000000-0x0000ac7d
14:13:30.88   SPDx11 -- 1009MB dedicated video memory, 0MB dedicated system memory and 3086MB shared system memory available.
14:13:30.88   SPDx11 -- [1] GPUs found.
14:13:30.88   ShaderDatabase: using shader profile [ps50]
14:13:31.06   Unable to load shader [coh2_impostor_billboard] so replacing with [defaultshader]
14:13:31.37   SPDx11 -- CreateSwapChain: 645x938 @ 0/1Hz (0,000000Hz). Sample count/quality: 1/0. Back buffers: 2.
14:13:31.37   SPDx11 -- Actual SwapChain buffer set by DXGI: 645x938 @ 0/1Hz = Refresh Rate: 0,00
14:13:31.37   SPDx11 -- ResizeTarget: 645x938 @ 0/1Hz = Refresh Rate: 0,00
14:13:31.37   SPDx11 -- Setting SwapChain State to: WINDOW
14:13:31.37   SPDx11 -- Actual SwapChain buffer set by DXGI: 645x938 @ 0/1Hz = Refresh Rate: 0,00
14:13:31.37   SPDx11 -- Resizing target to make sure Refresh rate is set properly after FullScreen mode change
14:13:31.37   SPDx11 -- ResizeTarget: 645x938 @ 0/0Hz = Refresh Rate: 0,00
14:13:31.37   SPDx11 -- Actual SwapChain buffer set by DXGI: 645x938 @ 0/1Hz = Refresh Rate: 0,00
14:13:31.38   SPDx11 -- device requires no additional virtual address space textures.
14:13:31.51   SPDx11 -- GPU can do [11362] pixels per usecond.  At [645x938x1] this is [18780] screens per second. with a CPU overhead of [0,000000] ms, GPU Usage Time [8,785555] ms, QueryWaitCPU time [11,000001] ms
14:13:32.06   SPDx11 -- GPU can do [108] pixels per usecond.  At [1024x1024x1] this is [103] screens per second. with a CPU overhead of [0,000000] ms, GPU Usage Time [38,788109] ms, QueryWaitCPU time [41,000000] ms
14:13:32.64   FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
14:13:32.91   SOUND -- Initializing ...
14:13:32.91   Error, could not open lua emitter file: data:sound\Emitters.ems
14:13:32.91   SOUND -- Failed post initialization!
14:13:32.91   SOUND -- Shutting down ...
14:13:32.93   SOUND -- Shutdown completed!
14:13:32.93   GAME PHYSICS -- Can't load 'physics_global.lua!' (assuming defaults)
14:13:32.98   SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\tow\challenges\1942_airfield\allied_airfield.info'
14:13:32.99   SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\tow\scenarios\1941_moscow\1941_moscow_art_v1_ro.info'
14:13:32.99   SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\sp\coh2_campaign\m02-scorched_earth\scorched_earth_02_03nis.info'
14:13:33.02   SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\mp\2p_cheneux\2p_cheneux_temp.info'
14:13:33.04   SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\mp\4p_gelsenkirchen_refinery\4p_gelsenkirchen_refinery_temp.info'
14:13:33.05   SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\mp\6p_across_the_rhine\6p_across_the_rhine_temp.info'
14:13:33.06   SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\mp\8p_port_of_hamburg\8p_port_of_hamburg_2.info'
14:13:33.07   SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\mp\outsourcing_winter\outsourcing_winter.info'
14:13:33.10   GAME -- (WorldManager) Cannot find original scenario "(2-4)_Compound" referenced from data:scenarios\tow\battles\1943_german\compoundgerman.scenref
14:13:33.10   GAME -- (WorldManager) Could not load .scenref file D. Please check syntax.
14:13:33.10   GAME -- (WorldManager) Cannot find original scenario "2P_Divide" referenced from data:scenarios\tow\battles\1943_german\dividegerman.scenref
14:13:33.10   GAME -- (WorldManager) Could not load .scenref file D. Please check syntax.
14:13:33.10   GAME -- (WorldManager) Cannot find original scenario "6p_MudRoad311" referenced from data:scenarios\tow\battles\1943_german\mudroad.scenref
14:13:33.10   GAME -- (WorldManager) Could not load .scenref file D. Please check syntax.
14:13:33.10   GAME -- (WorldManager) Cannot find original scenario "Volga_timber_yard" referenced from data:scenarios\tow\battles\1943_german\volgatimberyardgerman.scenref
14:13:33.10   GAME -- (WorldManager) Could not load .scenref file D. Please check syntax.
14:13:33.10   GAME -- (WorldManager) Cannot find original scenario "(2-4)_Compound" referenced from data:scenarios\tow\battles\1943_soviet\compound.scenref
14:13:33.10   GAME -- (WorldManager) Could not load .scenref file D. Please check syntax.
14:13:33.10   GAME -- (WorldManager) Cannot find original scenario "6p_Mud_Valley" referenced from data:scenarios\tow\battles\1943_soviet\muddyvalley.scenref
14:13:33.10   GAME -- (WorldManager) Could not load .scenref file D. Please check syntax.
14:13:33.10   GAME -- (WorldManager) Cannot find original scenario "6p_MudRoad311" referenced from data:scenarios\tow\battles\1943_soviet\mudroad_soviets.scenref
14:13:33.10   GAME -- (WorldManager) Could not load .scenref file D. Please check syntax.
14:13:33.10   GAME -- (WorldManager) Cannot find original scenario "Volga_timber_yard" referenced from data:scenarios\tow\battles\1943_soviet\volgatimberyard.scenref
14:13:33.10   GAME -- (WorldManager) Could not load .scenref file D. Please check syntax.
14:13:33.10   GAME -- (WorldManager) Cannot find original scenario "2P_COH2_Resistance" referenced from data:scenarios\tow\battles\1942_soviet\resistance.scenref
14:13:33.10   GAME -- (WorldManager) Could not load .scenref file D. Please check syntax.
14:13:33.10   GAME -- (WorldManager) Cannot find original scenario "anotherstalingrad" referenced from data:scenarios\tow\battles\1942_soviet\stalingradai.scenref
14:13:33.10   GAME -- (WorldManager) Could not load .scenref file D. Please check syntax.
14:13:33.10   GAME -- (WorldManager) Cannot find original scenario "2_4_TerekLines" referenced from data:scenarios\tow\battles\1942_soviet\tereklines.scenref
14:13:33.10   GAME -- (WorldManager) Could not load .scenref file D. Please check syntax.
14:13:33.10   GAME -- (WorldManager) Cannot find original scenario "DonRiverAiBattle" referenced from data:scenarios\tow\battles\1942_german\donriver.scenref
14:13:33.10   GAME -- (WorldManager) Could not load .scenref file D. Please check syntax.
14:13:33.10   GAME -- (WorldManager) Cannot find original scenario "4P_Road_to_Kharkov_Ai_Battle" referenced from data:scenarios\tow\battles\1942_german\kharkov.scenref
14:13:33.10   GAME -- (WorldManager) Could not load .scenref file D. Please check syntax.
14:13:33.10   GAME -- (WorldManager) Cannot find original scenario "8p_COH2_TheSteppes_Frontline" referenced from data:scenarios\tow\battles\1941_german\1941_crimea.scenref
14:13:33.10   GAME -- (WorldManager) Could not load .scenref file D. Please check syntax.
14:13:33.10   GAME -- (WorldManager) Cannot find original scenario "8P_COH2_City_17_Spring_Frontline" referenced from data:scenarios\tow\battles\1941_german\1941_kharkov.scenref
14:13:33.10   GAME -- (WorldManager) Could not load .scenref file D. Please check syntax.
14:13:33.10   GAME -- (WorldManager) Cannot find original scenario "4p_kholodnaya_ferma_battlefield" referenced from data:scenarios\tow\battles\1941_german\1941_leningrad.scenref
14:13:33.10   GAME -- (WorldManager) Could not load .scenref file D. Please check syntax.
14:13:33.10   GAME -- (WorldManager) Cannot find original scenario "4P_COH2_OkaRiver_Frontline" referenced from data:scenarios\tow\battles\1941_german\1941_oka.scenref
14:13:33.10   GAME -- (WorldManager) Could not load .scenref file D. Please check syntax.
14:13:33.10   GAME -- (WorldManager) Cannot find original scenario "4p_minsk_pocket_frontline" referenced from data:scenarios\tow\battles\1941_soviet\1941_minsk.scenref
14:13:33.10   GAME -- (WorldManager) Could not load .scenref file D. Please check syntax.
14:13:33.10   GAME -- (WorldManager) Cannot find original scenario "4p_moscow_outskirts_frontline" referenced from data:scenarios\tow\battles\1941_soviet\1941_moscowapproach.scenref
14:13:33.10   GAME -- (WorldManager) Could not load .scenref file D. Please check syntax.
14:13:33.10   GAME -- (WorldManager) Cannot find original scenario "4p_rzhev_frontline" referenced from data:scenarios\tow\battles\1941_soviet\1941_moscowlines.scenref
14:13:33.10   GAME -- (WorldManager) Could not load .scenref file D. Please check syntax.
14:13:33.10   GAME -- (WorldManager) Cannot find original scenario "4p_prypiat_battlefield" referenced from data:scenarios\tow\battles\1941_soviet\1941_pripyat.scenref
14:13:33.10   GAME -- (WorldManager) Could not load .scenref file D. Please check syntax.
14:13:33.13   GAME -- (WorldManager) Cannot find original scenario "Training_Grounds" referenced from data:scenarios\tutorial\training_grounds\training_grounds_eastgerman.scenref
14:13:33.13   GAME -- (WorldManager) Could not load .scenref file D. Please check syntax.
14:13:33.13   GAME -- (WorldManager) Cannot find original scenario "Training_Grounds" referenced from data:scenarios\tutorial\training_grounds\training_grounds_soviet.scenref
14:13:33.13   GAME -- (WorldManager) Could not load .scenref file D. Please check syntax.
14:13:33.13   GAME -- (WorldManager) Cannot find original scenario "Training_Grounds" referenced from data:scenarios\tutorial\training_grounds\training_grounds_westgerman.scenref
14:13:33.13   GAME -- (WorldManager) Could not load .scenref file D. Please check syntax.
14:13:33.14   RainSplashMaker - Error Loading Rain Splashes Configuration file
14:13:33.15   SkyObjectOverride- can't get 'atmosphericSkyAlpha' variable in material [warning]
14:13:33.22   SkyObjectOverride- can't get 'atmosphericSkyAlpha' variable in material [warning]
14:13:33.23   TERRAINTEXTURE -- compositor added RenderTarget of size 2580 x 3752
14:13:33.54   GRASS -- Could not add grass type 'wheat_field_01' because it does not exist.
14:13:33.54   TERRAIN CREATE -- Could not add grass type 'wheat_field_01'.
14:13:33.54   GRASS -- Could not add grass type 'grass_medow_01' because it does not exist.
14:13:33.54   TERRAIN CREATE -- Could not add grass type 'grass_medow_01'.
14:13:33.61   MemoryBudget -- Could not load memory budget file [data:MemoryBudget.lua].
14:13:33.61   Regenerating ImpassMap data...
14:13:33.61   ImpassRegen due to map with out of date data
14:13:33.61   Generating an empty Terrain Cover Map.  THIS SHOULD ONLY HAPPEN IN WORLDBUILDER!  IF YOU SEE THIS IN GAME, RE-SAVE THE MAP!
14:13:33.61   Generating CanBuild Map.  THIS SHOULD ONLY HAPPEN IN WORLDBUILDER!  IF YOU SEE THIS IN GAME, RE-SAVE THE MAP!
14:13:33.61   Regenerating CanBuildMap data...
14:13:33.61   Pathfinder::Regenerate()...
14:13:33.62   Generating PathSectorMap...
14:13:33.62   Pathfinder::Regenerate() Done.
14:13:33.63   Regenerating ImpassMap data...
14:13:33.63       Impass Data was already valid, but regenerating...
14:13:33.64   SCAR -- Could not marker types from file DATA:MEData\MarkerTypes.lua
14:13:33.67   DeferredView - Start creating view [ WaterView ] textures
14:13:33.67   SPDx11 -- 1009MB dedicated video memory, 0MB dedicated system memory and 3086MB shared system memory available.
14:13:33.67   SPDx11 -- 1009MB dedicated video memory, 0MB dedicated system memory and 3086MB shared system memory available.
14:13:33.67   DeferredView - Finished creating view [ WaterView ] textures
14:13:33.67   DeferredView - Start creating view [ WorldView ] textures
14:13:33.67   SPDx11 -- 1009MB dedicated video memory, 0MB dedicated system memory and 3086MB shared system memory available.
14:13:33.68   SPDx11 -- 1009MB dedicated video memory, 0MB dedicated system memory and 3086MB shared system memory available.
14:13:33.68   DeferredView - Finished creating view [ WorldView ] textures
14:13:33.79   TerrainMaterialCompute::UpdateTerrainMaterial() took 0,006358 seconds.
14:13:33.80   SPDX11 --- doing mode change using DXGI resize target and set fullscreen state [641x942], Refresh rate: 0,00
14:13:33.80   SPDx11 -- ResizeTarget: 641x942 @ 0/1Hz = Refresh Rate: 0,00
14:13:33.80   SPDx11 -- Setting SwapChain State to: WINDOW
14:13:33.80   SPDx11 -- Actual SwapChain buffer set by DXGI: 641x942 @ 0/1Hz = Refresh Rate: 0,00
14:13:33.80   SPDx11 -- Resizing target to make sure Refresh rate is set properly after FullScreen mode change
14:13:33.80   SPDx11 -- ResizeTarget: 641x942 @ 0/0Hz = Refresh Rate: 0,00
14:13:33.80   SPDx11 -- Actual SwapChain buffer set by DXGI: 641x942 @ 0/1Hz = Refresh Rate: 0,00
14:13:33.80   SPDx11 -- Actual SwapChain buffer set by DXGI: 641x942 @ 0/1Hz = Refresh Rate: 0,00
14:13:33.83   SPDx11 -- GPU can do [168960] pixels per usecond.  At [641x942x1] this is [279819] screens per second. with a CPU overhead of [0,000000] ms, GPU Usage Time [0,589667] ms, QueryWaitCPU time [2,000000] ms
14:13:34.34   SPDx11 -- GPU can do [108] pixels per usecond.  At [1024x1024x1] this is [103] screens per second. with a CPU overhead of [0,000000] ms, GPU Usage Time [38,830334] ms, QueryWaitCPU time [41,000000] ms
14:13:34.34   DeferredView - Start creating view [ WaterView ] textures
14:13:34.34   SPDx11 -- 1009MB dedicated video memory, 0MB dedicated system memory and 3086MB shared system memory available.
14:13:34.34   SPDx11 -- 1009MB dedicated video memory, 0MB dedicated system memory and 3086MB shared system memory available.
14:13:34.34   DeferredView - Finished creating view [ WaterView ] textures
14:13:34.34   DeferredView - Start creating view [ WorldView ] textures
14:13:34.34   SPDx11 -- 1009MB dedicated video memory, 0MB dedicated system memory and 3086MB shared system memory available.
14:13:34.34   SPDx11 -- 1009MB dedicated video memory, 0MB dedicated system memory and 3086MB shared system memory available.
14:13:34.34   DeferredView - Finished creating view [ WorldView ] textures
14:13:34.37   VizView Render - Warning view has no passes defined, adding a default dummy plain render pass