Excellent work. I have some more photos about Brazil participation on WW2.
Please add them!
Posts: 3552 | Subs: 2
Thread: Forgotten Nations: Brazil8 Feb 2015, 11:27 AM
Excellent work. I have some more photos about Brazil participation on WW2. Please add them! In: News |
Thread: Moderation: Excessive?7 Feb 2015, 21:22 PM
Sorry you feel that way, however I think the mods do a fine job especially considering that they are working on a WW2 board devoted to a video games which is like the perfect storm of internet dipshittery. In: Scrap Yard |
Thread: Game Mode Stats7 Feb 2015, 21:14 PM
This thread gets bumped more or less every time I link to it. I believe he is referring to Kharkov Pursuit: http://www.coh2.org/topic/8701/case-blue-kharkov-pursuit--general-difficulty In: COH2 Gameplay |
Thread: Current Meta - useful commanders etc.7 Feb 2015, 18:34 PM
You have options: Conscripts with AT Grenades are one option to get engine damage that slows their movement and stops them warp blitzing out of there. Will work, though not necessarily reliably, on heavy tanks Get another Zis and have them cover each other Mines are your friends. They really are. In: Strategy Desk |
Thread: Supply - in-game currency 7 Feb 2015, 18:20 PM
http://www.coh2.org/topic/25574/game-mode-stats In: Lobby |
Thread: Supply - in-game currency 7 Feb 2015, 05:09 AM
There is a massive disconnect between how important 1v1 players think they are and how important they actually are. In fact 1v1 is only important if one believes that Tournaments and Competition are the way forward, in every other respect such as Numbers and Revenue they are unimportant. It should be apparent by now that Tournaments and Competition are not as important to Relic as they could be, so the 1v1 player base is irrelevant. Most of them are still unwilling to admit that however. In: Lobby |
Thread: Supply - in-game currency 7 Feb 2015, 02:16 AM
What if all the coders and designers working on this put down their tools for a week and spent that time fixing the balance before releasing more content and new features? Because the game is actually pretty balanced right now - especially compared to where we are post-WFA relative to where we were the same time after release - but people won't shut up about it until they are playing mirror factions on featureless plains Because when most people talk about balance they talk about 1v1 balance because that is all that matters despite the fact that it is the least important of all game modes (Team Games and Comp Stomp leave it for dust). In: Lobby |
Thread: Current Meta - useful commanders etc.7 Feb 2015, 02:04 AM
Not a 2v2 player, but should be applicable: 1) Shock Rifle and Airborne are probably the go to choices for Sov and US right now. Guard Motor has the 120mm mortor that will ruin OKWs day Counterattack is powerful if Axis don't have a B4 counter in their loadout 2) Rifles are the best early game infantry. Right now I doing Soviet T1 clown car start to which OKW have no early counter The Scott wipes stuff from distance and is a totally bitch to play against as Axis Jackson has good, if not reliable pen Sherman is a workhorse Popping out of tanks to use the reduced population helps keep MP up 4) If against at least 1 OKW player try this: T1 Penal Penal M3 M3 Then go Meds, T2, lock down the area with Maxims in every building backed up by Zis and wait for IS2s to unlock. You can chase OKW off the field with that if you coordinate with your USIan and blow any truck setup on the field In: Strategy Desk |
Thread: 1v1 Tournament7 Feb 2015, 01:52 AM
Do you wanna be a bear? In: The Angry Bears |
Thread: Tournament maps poll.7 Feb 2015, 01:48 AM
Bears are adaptable and should be able to fight anywhere In: The Angry Bears |