Well, I fired him up and took a spin with him in automatch a bit to refresh what he is like these days.
1) He has in the past been a good like combat unit in is own right, though the stats wizards will confirm that
2) Smoke drop, occasionally handy
3) Infantry buff. For when you really need a buff to push or hold
4) Artillery Barrage, because the only thing more fun than launching 3 Panzerwerfers at something is doing it again 5 seconds later because screw cooldowns. You do need to get him close to the target for this though
Other notes:
Unlike the OKW Sturm Officer his guys don't run away if he gets killed, with that, his buff and the fact that he needs to get close to the enemy launch his barrage there's no reason not to get him close in with your attacking forces.
He didn't see much use when the LEFH and Panzerwerfer were not around, and unless you are going to build one or other of those he's not great, but he's certainly a cheap unit to have around for utility otherwise.
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Resident Soviet Whiner and Grand Master Bias Jedi; General Secretary of the Soviet Whine Hydra Collective; Axis Hating Sheeple; Allied Butt Buddy! Collect Them All!
Also the African Branch of TAB Bulletins

PS: The Italian Army fought with courage and skill
Also the African Branch of TAB Bulletins

PS: The Italian Army fought with courage and skill
Post History of van Voort
Thread: How to use the Artilllery Field Officer correct?9 Dec 2015, 11:01 AM
In: Strategy Desk |
Thread: December Patch Reaction4 Dec 2015, 17:36 PM
We are not that fast, typically content is worked back and forth for two to four weeks before it's released In: News |
Thread: Questions About COH2.org29 Nov 2015, 13:57 PM
We don't have very much content on AA, so someone wanting to fill that gap would not be unwelcome In: Site Feedback |
Thread: Company of Heroes 2 Basic Concepts and Glossary29 Nov 2015, 13:39 PM
Updated with link to Part II In: Guides |
Thread: Ask the Strategist!28 Nov 2015, 21:28 PM
I got the Mechanized Assault Doctrine with war spoils. I used the StuG3e, which was even worse than I thought. It can't do much damage on whatever vehicles the allies come with. How should it be used to get the maximum potential of it? It's an infantry killer, don't rely on it to fight any but the lightest vehicles Might also want to point you at: http://www.coh2.org/guides/29278/mechanised-assault-guide#1141 In: Strategy Desk |
Thread: Basic Concepts and Glossary Part II28 Nov 2015, 17:09 PM
Good glossary but what about RNG? In the first one: http://www.coh2.org/guides/5732/company-of-heroes-2-basic-concepts-and-glossary In: Guides |
Thread: How does OKW deal with mass demo charges?28 Nov 2015, 01:55 AM
1) Spread out 2) Focus on holding territory, or at least keeping it in view so demos can't be relayed when your back is turned 3) Sweepers 4) Use your MP float to take point and decap with expendable, unvetted volks rather than anything expensive with VET that you have invested munition in 5) See also: http://www.coh2.org/guides/16481/tip-of-the-week-7-capturing-sectors For the dirty tricks people will use with demos and mines from 2:20 onwards and how to counter them In: OKW Strategies |
Thread: Commander Tiers23 Nov 2015, 16:51 PM
Yes, it's on our list to do In: Guides |
Thread: Some final words17 Nov 2015, 19:40 PM
Automated "Smoke and flank" responses till it closes. You forgot 'L2P' and 'Adapt' In: Replay Reviews |
Thread: Some final words17 Nov 2015, 18:56 PM
We created this sub-forum as an experiment, and in some ways that experiment has been very successful because there is a lot of demand for replay Sadly, despite our best efforts it has been very hard to give every Request the attention it deserves Accordingly we will shortly be closing this section Replay Requests may be posted, as before, in the relevant strat section. Thank you all In: Replay Reviews |
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