

Posts: 3552 | Subs: 2
Thread: WTF is this in auto-match?12 May 2015, 01:02 AM
I've had it too: ![]() In: Lobby |
Thread: Relic, the Community, and the NDA10 May 2015, 22:53 PM
It's sad that their solution is giving out a single password for forum access. It's really not hard to link forum accounts to Steam accounts. But apparently too hard. Or It may well be their plan to subvert the NDA by making their controls weak In: COH2 Gameplay |
Thread: No tech demo just poor design.10 May 2015, 17:34 PM
While they are technically available right from the start, 90 munitions is not easily come by in the early game In: COH2 Balance |
Thread: Why isnt Lend Lease meta?10 May 2015, 17:22 PM
It never "auto-countered" it, but in the last patch OKW flak defences were nerfed Flak Base Defenses Another common concern we’ve seen is that OKW’s default AA is unfairly advantageous when compared to all other factions that are required to spend resources to build AA. OKW base Flak Gun chance to shoot down aircraft has been reduced to 0.5% In: COH2 Gameplay |
Thread: Why isnt Lend Lease meta?9 May 2015, 20:25 PM
Lacks late game punch or late game off maps + fuel drops vulnerable = doesn't scale too well in team games In: COH2 Gameplay |
Thread: Original factions: too much locked behind commanders8 May 2015, 22:15 PM
I might need to check OKH, it's definitely 4 for Soviets, and those are way off-meta because of the lack of call ins: Reserve Shock Combined Arms Guard Rifle Combined And the two Common non-1941: Shock Rifle Guard Motor I would need to check because I believe which ones it is varies from mission to mission, but it could be all 5 from: Infantry, Mechanised, Festung Armour, Festung Support, Blitzkrieg And one that is definitely non-1941 is: Jaeger Armour In: COH2 Gameplay |
Thread: Original factions: too much locked behind commanders8 May 2015, 22:00 PM
Someone needs to reconcile the idea that it's all about money with the fact that the vanilla factions each have 7 commanders you cannot get in the store... In: COH2 Gameplay |
Thread: Original factions: too much locked behind commanders8 May 2015, 21:57 PM
Something that people tend to forget, or maybe have not realised, is that some (4 each) of the Core Commanders for the vanilla factions are also designed to be used in 1941 TOW. The compromises involved in that design objective tend to mean that they aren't that hot in the 1944-45 setting of automatch. If you take those out of the equation, there is a lot less redundant overlap; and I suspect that Relic have learnt from that and we will no longer see Commanders designed to do dual duty like that. In: COH2 Gameplay |
Thread: Commander Tiers8 May 2015, 21:45 PM
Glad to be of service In: Guides |
Thread: Best CoH2.Org Topic MEME mania8 May 2015, 21:44 PM
In: Scrap Yard |
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