Base Game: £30 (I think)
DCE: £30
TOW: £15
Commanders: £15
WFA: £15
Western Commanders: £18
= £123, more or less
1326 hours played
= 10p per hour
Can't get upset about that
Profile of van Voort
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Posts: 3552 | Subs: 2
General Information
Residence:
Morocco
Nationality:
Morocco
Residence:
MoroccoNationality:
Morocco
Signature
Resident Soviet Whiner and Grand Master Bias Jedi; General Secretary of the Soviet Whine Hydra Collective; Axis Hating Sheeple; Allied Butt Buddy! Collect Them All!
Also the African Branch of TAB Bulletins

PS: The Italian Army fought with courage and skill
Also the African Branch of TAB Bulletins

PS: The Italian Army fought with courage and skill
Post History of van Voort
Thread: War Spoils - Let's talk.24 Jul 2014, 13:08 PM
In: Lobby |
Thread: Urban Breakout Protoype commander23 Jul 2014, 21:13 PM
Damn, missed it Henceforth I decree that all discussions use "dudes" and "stuff" In: Lobby |
Thread: Making OKW Elite Armored work22 Jul 2014, 22:21 PM
It's a high risk strat. I believe so far: If you are in a team game, then chances are at least someone is going to be OKH, and can get proper PIVs earlier. What makes these so good that this is a viable option? For me I thought this was the other way, something that gives OKW a Generalist Tank they don't otherwise get for 1v1 Maybe convert fuel to muntions from the start and rely on scavanging to make up the fuel defecit? In: COH2 Gameplay |
Thread: War Spoils - Let's talk.22 Jul 2014, 16:42 PM
Thank you Cynthia edit: or Noun In: Lobby |
Thread: War Spoils - Let's talk.22 Jul 2014, 10:34 AM
Yeah but they don't need that if they have rotation In: Lobby |
Thread: Soviets - A core faction discussion22 Jul 2014, 07:32 AM
NKVD - Nothing with recon totally sucks Radio Intercept no one cared about but suddenly became OP when Advanced Warfare got it Propoganda is a lot better on larger maps, and sometimes the ability to force a retreat is better than damage Conscript Support - Early to mid Game advantage only Seems to me this is intended for 1v1 only Armoured Assault Late game power, but the T34/85 and IS2 too close now Reserves There was a point when Irregulars were almost the best soviet Infantry Not popular now though Urban Defence As noted very good on closely stacked Urban maps (Angermunda, Ettenbruck) Partisans A lot of fun in the right hands and have the ability to tip battles your own forces are nowhere near Soviet Industry Popular still, but hard to get right now Defensive Commander Outside high starting resource starts on Urban Maps this is pretty rubbish Thing is though, the bar for what is useful has been raised In a team of 4 Sov you could pick one of the niche commanders, now there is the US 1) A lot of the Sov Commander Meta is covering the holes in the US Structure (late game tanks) And that is much more important than getting a fringe commander especially when you will only have 2 Sov players on average in a 4v4 2) Having the US is better than a niche Sov commander and better also at certain things (if I want to ConSpam I can take a doctrine that supports that, or I can just play US and RifleSpam - which is better) In: COH2 Balance |
Thread: So when do US terminator units get a nerf?22 Jul 2014, 07:05 AM
Just give me a reason this clown isn't being banned? 1) He's occassionally amusing 2) He's an interesting window into a certain mindset In: COH2 Balance |
Thread: War Spoils - Let's talk.22 Jul 2014, 06:53 AM
Very good In particular I note: To date, the War Spoils system has dropped over 527,832 content items. We would like to advise players to not delete duplicate content you receive, as value will be added to these items as the system evolves. From observations and interactions with the community, we’ve identified the following issues as high priority to address •A purpose and value for duplicate items •A need for correlation between skill/game outcome: If you have an awesome game, the system should account for that •The inclusion of Western Front Armies Commanders in the store, available for purchase So duplicates are intentional, but they have not yet worked out what to do with them Not sure why they gave people the ability to delete if they advise not to use it, but otherwise very welcome In: Lobby |
Thread: Small neat things I would like to see21 Jul 2014, 18:48 PM
They are called Penals Try them sometime In: COH2 Gameplay |
Thread: Soviets - A core faction discussion21 Jul 2014, 18:42 PM
People are allowed to play game modes other than 1v1 Not every unit and every doctrine is equally good across all maps and all game sizes In: COH2 Balance |
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Latest replays uploaded by van Voort
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VS
~TAB~ Cabreza
~TAB~ Urmel
~TAB~ Choccy Starfish
~TAB~ Napalm (Paid Relic Shill)
~TAB~|The Terminator|
~TAB~ van Voort
~TAB~ dpfarce
~TAB~ Glendizzle
1-1,248 -
VS
~TAB~ Urmel
~TAB~ Spiky
~TAB~ van Voort
~TAB~ EffenNewbie
Arthur Von Unine
ollie1214
Einsatzbereit l
Dudisan
Pack Goes Huntingby: van Voort map: Lienne Forest1-1,271 -
VS
yaggus
Archie
ElixRose
Commissar Galdos
~TAB~ van Voort
~TAB~ Cabreza
~TAB~|The Terminator|
~TAB~ The_ReD_BeaR
TAB v 4 USby: van Voort map: Steppes1-1,206 -
VS
~TAB~ Cabreza
~TAB~ Napalm
~TAB~ dpfarce
~TAB~ van Voort
Sergeant Kelly
~WockaFlockaS~DaffyDuck
~WockaFlockaS~DaBadMan331
RtN.Firesparks
Bears v Gulls (and RTN)by: van Voort map: Lazenrath Ambush1-1,382 -
VS
laartspace
Clamps
Jo4n Of Arc
maamon_98
junobeaches
BumbleBee
=OF=DEAFPED WARRIOR
~TAB~ van Voort
Tanks? Tanks! We don't need no stinking tanksby: van Voort map: Lienne Forest1-1,319 -
VS
-:EST:- WingZero
C4N4D|4N^^
looneyg1
~TAB~ van Voort
SovietOmeN
QueenRatchet123
Juan El Stretchy Neck
GIF
You can take my call ins from my cold dead handsby: van Voort map: Lienne Forest1-1,199 -
VS
~TAB~ Spiky
Coaster
~TAB~somenbjorn
~TAB~ van Voort
~TAB~ KovuTalli
~TAB~ General Winterfeld
DasDoomTurtle
~TAB~Australian Magic
The Bear Pitby: van Voort map: (6-8) Kharkov old city3-1,259
311803098130921306313040529336269792670026051
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