Welcome back, the first Episode saw Recon Support get 43% of the vote and Elite Armoured 52% and their already short life in reality television comes to and end
http://www.coh2.org/topic/23922/commander-survivor--episode-1
Who do you want do you want to get rid of this episode?
Doesn't matter why, if they are too good, too bad, or you just think the avatar sucks
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Morocco
Nationality:
Morocco
Residence:
MoroccoNationality:
Morocco
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Resident Soviet Whiner and Grand Master Bias Jedi; General Secretary of the Soviet Whine Hydra Collective; Axis Hating Sheeple; Allied Butt Buddy! Collect Them All!
Also the African Branch of TAB Bulletins

PS: The Italian Army fought with courage and skill
Also the African Branch of TAB Bulletins

PS: The Italian Army fought with courage and skill
Post History of van Voort
Thread: Commander Survivor - Episode II17 Sep 2014, 00:19 AM
In: COH2 Gameplay |
Thread: Add Guards with PPSH in some Commanders13 Sep 2014, 00:11 AM
Don't they come with PPSH and SVT? In: COH2 Gameplay |
Thread: Are kubelwagens OP12 Sep 2014, 23:54 PM
As someone who has been using Kubels since alpha, I would not be adverse to a 5 or even 10 fuel cost if I can keep it as it is. I mean it's not as if it will set you back too hard on teching, who ever builds more than one per game anyway? As noted above, me, since WFA came out Orthadox use seems to be have 1 with two sturms and use the kubel to pin and kill with sturms I am only interested in delay, so I cover one with the other and when it gets dinged up pull it back and repair. This doesn't get me much map control, but it denies it to the opposition and my team can cap behind me In: COH2 Balance |
Thread: Are kubelwagens OP12 Sep 2014, 23:50 PM
My normal OKW start has been double kubels for some time, they are even better now, but they are, as noted, somewhat fragile Anyway, last night on Rostov I built 2, which vetted to level 2 early and stayed alive for the whole of a 45 minute match. Principally because I parked them as flank guard and nothing much came that way, or when it did it had better things to shoot at Maybe I am not ruthless enough to kill them off for the pop cap In: COH2 Balance |
Thread: Conscripts post 9/9 patch12 Sep 2014, 00:47 AM
Well maybe yours don't In: COH2 Balance |
Thread: Commander Survivor - Episode 111 Sep 2014, 15:53 PM
With what intention are we supposed to vote? Are we meant to vote for commanders that we just don't like or which are too weak or which are too strong? All of the above Like most reality shows this a popularity contest you should not take too seriously Helps if you post why you voted the way you did though In: COH2 Gameplay |
Thread: Commander Survivor - Episode 111 Sep 2014, 14:29 PM
So, the format: Each poll will list the remaining OKW and USF commanders Vote off the one you think should be removed I'll post a new poll with the survivors and this will continue until only 3 are left Got it? Go ahead +++++++++++++++ So, this year on Survivor: Ardennes. In: COH2 Gameplay |
Thread: Please dont whine so fast & much11 Sep 2014, 13:14 PM
In: COH2 Balance |
Thread: KV-1, good or bad?10 Sep 2014, 20:51 PM
It's a nice AI tank and if you play 1941 TOW you will see how scary this thing was then However it lacks punch versus late game heavies Backed with SU-85s and or B-4s it can take point though In: COH2 Gameplay |
Thread: OKW HT - Relic Hyporicracy 10 Sep 2014, 10:58 AM
Would love a Relic rep to reply to this post and explain this logic behind this. Not going to happen because Relic engaging with you would be like wrestling with a pig. I remain sir, your obedient Allied Butt Buddy van Voort In: COH2 Balance |
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