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Thread: 3 kubel wagon vs sov 23 Nov 2015, 04:23 AM
Kubel wagoooon In: Replays |
Thread: CieZ's State of CoH 2 - November 1, 20152 Nov 2015, 20:29 PM
Do riflemen have satchel charges, come from the same building as a clown car and get Oorah at vet 2? It's a fucking comparison, they are very similar (Good damage, not squishy) units with flamers. I'm not claiming they're exactly the fucking same. If penals are okay and riflemen aren't and I'm assuming since you don't agree with me on early vet bonuses they aren't a factor so why don't you crunch penal batt DPS w/flamer and riflemen dps w/flamer, keeping in mind penals are cheaper reinforce and have am extra 80hp. Whatever the difference is must be the balance threshold, eh? In: COH2 Gameplay |
Thread: CieZ's State of CoH 2 - November 1, 20152 Nov 2015, 19:16 PM
It's not any worse than penal batts with flamers. Now having easy vet and an easy 8 to fall back on if they get vehicles to counter your riflemen? That's the real thing that makes it a strong doctrine. If it didn't have the easy 8 it'd be much much weaker. If they didn't get free vet 1/ early vet 2 it'd be way weaker. In: COH2 Gameplay |
Thread: CieZ's State of CoH 2 - November 1, 20152 Nov 2015, 16:08 PM
Being able to deny your opponent cover is crucial. Grenades work to an extent, but aside from molotovs or incendiary grenades they're pretty easy to dodge and continue using cover. Flames forcing you to change up your opponents playstyle is what makes them tactically useful. As for unequal distribution, that's fine too. Used to have such a discussion all the time in Dawn of War 2 and ultimately what it comes down to is that the factions are different. Brits only have the WASP (although you severely underestimate the universal carrier) for flame, but they have the best sniper in the game, base arty/mortar pit and can outshoot damn near anything from their own green cover. OKW have incendiary nades, ISG and flak weaponry. Rifle Company is a special case, the flamers are actually the relatively balanced portion of the doctrine. Having early vet 2/3 and a generalist tank to fall back on are the real problem. I'd much like to see the easy eight swapped with the bulldozer sherman, but I doubt that would ever happen.
lol Nah. Anyway, you have too much of a hard on for green cover infantry battles. I don't know how you can propose flame weapons being too good against cover and that indirect fire should be necessary and then go onto say that indirect fire should be a shortlived barrage. Cover should be important, but it shouldn't be a be all end all. Your stance reflects the game's long lived metagame of "build lots and lots of generalist infantry". The reason Rifle company is so damn successful is because if you try and fight outgun them with infantry you're going to get smoked. It's a damn sight weaker against support weapon play or vehicle play. (Or a mix of the two.) In: COH2 Gameplay |
Thread: Triple Kubel Opening2 Nov 2015, 15:35 PM
Experimenting with some weird strategies. Other than overextending my tanks I think it worked out pretty well. In: Replays |
Thread: Heavy Cav Commander?2 Nov 2015, 14:50 PM
This commander has nothing to counter a pak43 emplacement. I mean, other than an offmap smoke barrage that will prevent it from targeting anything. (Forcing you to attack ground through the smoke to actually hit anything.) In: OKW Strategies |
Thread: Flame Hetzer Blows2 Nov 2015, 14:47 PM
I think the main issue with streamlining everyone's flame damage is on infantry squads there are other squad members to put out damage like the strums, rifles and even combat engineers Flame weapons do plenty of damage, but it's about painting the ground your opponent can walk on. Places flames behind cover etc punishes him for using such things, meaning that your supporting infantry have a huge advantage. Honestly, the damage is fine as is. The only thing with the Hetzer is 8 cp is a bit late, would like to see it around 6-7 cp instead. In: COH2 Balance |
Thread: OH piospam with flamers2 Nov 2015, 02:14 AM
Try the Bren carrier with machine gun upgrade. Use your vickers better, as well. In: UKF Strategies |
Thread: Reworked Useless Commanders2 Nov 2015, 02:12 AM
I think they're fine as they are. Especially Recon. Nowhere near a bad doctrine, just a different playstyle and a bit overshadowed by the amazing array of doctrines that americans have. In: COH2 Balance |
Thread: Hetzer top-mounted MG (visual)2 Nov 2015, 02:05 AM
You think it would have been easier to animate the remote controlled MG 42. The reason they used the top mounted one is because like all other Axis tanks it shoots planes with it. In: COH2 Bugs |
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