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Thread: Command Vehicle Bug2 Dec 2015, 07:44 AM
So when my command vehicle got abandoned by the stuka at approx 50 minutes, when I recrewed it it no longer provided the command aura but I could not make a new command vehicle. In: Replays |
Thread: Capping Order on Faymonville Approach2 Dec 2015, 04:09 AM
Either take the middle or take the top. The bot requires you own the middle due to cut off placement. Also a good idea to invest in building counters a little earlier than normal due to how effective house MG's are on this map. |
Thread: Hope for USF AT-Gun?2 Dec 2015, 04:08 AM
The entire point of such abilities is to use them at the perfect time to catch your opponent with it, and likewise the counterplay from your opponent is to back off when you pop it too early. It's like sex, don't blow your load too early or she'll run away! Or something like that anyway ![]()
We seem to be rubbing up against a language barrier or something then. I'm not talking about performance AT ALL, I agree with you that it's pretty good. The "retarded" comment was specifically in response to the "yes, the maxim and the 6lber are exactly the same unit" line you gave me which had absolutely nothing to do with what I was saying, which I further clarified earlier. It's just a boring design to me and it reeks of lazy implementation. In: COH2 Balance |
Thread: Bug/Oversight: Aura units buff friendly players' units2 Dec 2015, 02:54 AM
They should work on friendlies imo. It encourages team play. In: COH2 Bugs |
Thread: Hope for USF AT-Gun?1 Dec 2015, 17:38 PM
Are you retarded? I said the ability is copy pasted from the maxim. Which it is. The maxim is a weaker machine gun with a shorter set up time but smaller firing arc, an aggressive ability makes sense there. This is the sort of ability that would make sense on the doctrinal light AT gun soviets have. Being weaker, but more aggressive. It's out of place on a pak40 clone. I would want something tied into hammer/anvil. With hammer it gets the vehicle tracking after hit that vehicles get, with anvil it gets increased range/vision in friendly territory. Like the vickers it wouldn't get a vet 1 active ability but instead each level of vet would provide a pretty big boon. (Maybe vet 3 could get a passive move speed increase?) It just felt like a lazy choice of ability to me. The whole unit really feels like they had no unique ideas. Copy paste pak 40, give it sprint. Make it cheaper for some reason (?!) The rest of the faction is great and well designed but christ the 6lber is incredibly stale from a design POV. In: COH2 Balance |
Thread: I'm surprised they didn't buff trash Sexton.1 Dec 2015, 17:27 PM
Rate of fire is what I care about. Damagewise that's twice as much as a T70, with much better armour. In: COH2 Balance |
Thread: Hope for USF AT-Gun?1 Dec 2015, 17:12 PM
I just mean in terms of "Hey we copy pasted this ability from the maxim lol" lazy. Not arguing it doesn't have a use, just that it's rather boring. I think they could have thought of something better. In: COH2 Balance |
Thread: I'm surprised they didn't buff trash Sexton.1 Dec 2015, 03:04 AM
I'd be happy if it had a bit shorter of a cooldown, but I dunno. When used with the valentine it can fire pretty frequently and it can dish out a ton of damage. I'd love to use it more to really get a feel for it, but it's fucking impossible. By the time you can get 9 cp's and the resources to call out a valentine and a sexton, you're facing down medium tanks. I'm not very quick to say things are unviable. I think it's a terrible word that people use to describe "hard to use", but jesus christ on a pickle I haven't been able to make royal artillery work at all in any semblance of a real game. I'm still trying to get it to click by focusing on playing a longer t2 and not even teching up to t3 but it's risky as hell to play Brits without proper armour. (It's possible, but I find it difficult) Using the sexton on its own just seems like doing the doctrine wrong, it's meant to be used in synergy with the valentine. But getting both of them and then keeping the valentine alive to vet 1 is just UGHGHLA>kndcl.asnbf right now. In: COH2 Balance |
Thread: Hope for USF AT-Gun?1 Dec 2015, 02:38 AM
the way people are talking here, you'd think the 57mm was the best AT gun ever and you'd see multiple being built every game I mean you only need as much AT as you need. I personally like to have atleast one lying around when I play US. Even if it is an underused unit, that doesn't mean it is underperforming. In: COH2 Balance |
Thread: Hope for USF AT-Gun?30 Nov 2015, 23:42 PM
Doesn't the Zis have lower rate of fire and penetration? And yeah I agree they're unique (except brit) Unique abilities isn't enough imo. Imagine if all the infantry were the same but got different vet 1 bonuses. Plus sprint was just about the laziest fuxking thing they could have put on the 6lber. In: COH2 Balance |
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No Riflemen? No problem. Fighting Positions are for fightingby: Dullahan map: Kholodny Ferma Winter2-1,274
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