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5man gren squads would break Conscripts.
5man LMG Grens running everywhere lategame.
Buff MG42, Sniper may need some reduced received accuracy, 222 maybe a slight DPS buff, definetly reduce tech costs, tie call ins to tech.
Yay Ostheer fixed |
Its fine becouse its balanced against soviets and good in team games.
What about vs USF and in 1v1's? |
No more then a German play paying 35 mun from a PAk 40, STug, or a pak 43 to stun my tanks. Or, a gran or con hitting my tank with at nade or fues when i am trying to flack. At least with the Arty he has to hit me with either a skillshot or straight up luck, rather then just click a button like target weak point or bum rush a tank with inf and click another button.
Arty barrages are not free, you need to pay 600 MP and like 15 Pop cap to get the unit (which cost you more Manpower over time) for a barrage that is very inaccurate and has a long recharge. then on top of that when you do get the skill shot (after vet one) you get one shot that cost ammo and has the same long cooldown. This plus most call ins one shotting the thing, i feel it would be balanced and wouldn't add much to the frustration i feel when playing this game some times
We arent talking about a temporary stun here, were talking about immobilization. One arty shell and your tank would literally be dead! This would break games! |
repiar speed on most engs, and american crews are more then enough to save tanks. And why yes ML20 has a skill shot like the b4 it is still a skill shot. Give then enemy more then enough time to more or repair a the tank. I agree that it would take some testing but I don't fill it would be game breaking, but it would be META breaking. If you want to keep the meta.
Im pretty sure you would end up frustrated, because your enemy ordered a free arty barrage with his howitzer to immobilize your tank in the middle of a fight. It may sound nice in theory, but not in an actual game. |
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ML20 is actually ok against tanks, but it doesnt have that one shotting ability that the B4 has.
Arty shells immobilizing tanks would be gamebreaking. Id rather see arty shells stun tanks. |
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Luvnest, did you experience issues with queuing up orders for Soviet snipers? |
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Well, its how USF is.
I always find myself in ultra-quick-micro-everything mode, thinking around corners and pulling off ballsy and creative maneuvers to...
well, just to counter OKW infantry, or the OKW infantry in general, which mostly consists of 3 or 4 unit types.
And then boom, panther or kt comes, have fun dealing with that while Schreckblobs (vetted ofc) and 2 Obers roam the field.
The good thing is that it makes USF more fun to play, despite the micro demanding design. You can do way more fun and creative stuff than with OKW. Because when you try to as OKW, you either dont have the resources or you get wiped pretty quickly. |
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I also prefer Shermans over Scotts when raw AI power is needed. |
Na man, you can just move your mortar to the middle after hearing "wooshh".
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And before everyone jumps the gun, I don't think the Stuka is fine were it is and it should hit in a circle like every other artillery piece, not in a perfectly accurate line.
Im pretty sure a circle would double its effectiveness, |