i dont even...
Someone, meme, please.
oh god that comment on paras thats gonna give me a seizure. Paras are good infantry and don't say im OKW biased please I play alot of allies as well.
United States
Thread: OKW extremly OP, when a new patch will be out?15 Jan 2015, 00:24 AM
oh god that comment on paras thats gonna give me a seizure. Paras are good infantry and don't say im OKW biased please I play alot of allies as well. In: COH2 Gameplay |
Thread: Das Combined Arms and Comeback Kreygasm14 Jan 2015, 06:44 AM
GG WP #datcomeback In: Replays |
Thread: S-mine launchers10 Jan 2015, 22:15 PM
S-Mines launchers = explode on impact mines. like the one in the Tiger Ace campaign in coh1. In: Lobby |
Thread: Quick Question: Which builletins stack now, and which don't?5 Jan 2015, 22:06 PM
Cruzz the enlightener Kreygasm and I think the volk suppression bulletins reduce AoE suppression received so that kind of means that you can blob rush with those suppression bulletins. In: COH2 Gameplay |
Thread: Steel Wires on Semoskiy bridges, any way around?5 Jan 2015, 21:50 PM
It's called an AT Gun Kappa |
Thread: Off the top off my head Balance Fantasy3 Jan 2015, 21:50 PM
wunderbar!!!! In: Lobby |
Thread: Panzershrecks outrange T70 and T342 Jan 2015, 20:20 PM
lol stray rounds are alittle dumb. There was a video where this guy's pak shell went across the map and killed the USF Ambulance. It was targeting the riflemen. In: COH2 Balance |
Thread: OKW sdkfz 251/17 Flak Halftrack2 Jan 2015, 19:49 PM
it has a set up time unlike the usf AA halftrack. In: COH2 Balance |
Thread: Proposed change to COH230 Dec 2014, 07:31 AM
I have been thinking about the flaws of coh2 in its commanders and call ins system. These are the proposed changes and why they will bring a game I think will be much more fun because of two major traits that bring a good rts game: variety and balance I think those are very good ideas. I like the sound of doctrinal units shown in tiers and then the rest of the commander slots get filled up with abilities. (I just hope if relic does do this it won't be useless abilities) In: COH2 Gameplay |
Thread: Mg42 change.28 Dec 2014, 09:33 AM
how about we just have the aim/targeting/turn time reduced a bit? how does that sound? In: Lobby |
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