I even go as far as to say:
JP IV > Panther
No need to worry about Jacksons and SU-85 with it. I just don´t like to charge into them with Panthers.
Vet2 on the JP IV (+10% armour, +25% HP, +35% sight range) is the best vet bonus in the game imo.

Thread: Jagdpanzer 4 - Underrated and Underused?10 May 2015, 21:06 PM
I even go as far as to say: ![]() In: Lobby |
Thread: No tech demo just poor design.10 May 2015, 19:54 PM
Demos got buffed when they introduced the new Cover AI where your squad will clump in cover and make it 90% easier to kill Kappa In: COH2 Balance |
Thread: Jagdpanzer 4 - Underrated and Underused?10 May 2015, 19:48 PM
I think JP4 is in a good spot right now, in my experience ever since jackson buff JP4 can still beat jacksons in a 1 on 1. Unless there are multiple jacksons the jp4 will handle it quite decently. Ofcourse if anyone bothers to make more than 1 JP4 then multiple jacksons will dominate without support or more jp4s. In: Lobby |
Thread: Relic: Temporarily Free Commanders9 May 2015, 02:57 AM
Kappa Kappa Kappa In: Lobby |
Thread: OKW Op.... really?9 May 2015, 01:55 AM
I think each faction has everything it needs to take out each other in my experience which either equals balance or a few things underperforming that needs a look at. In: COH2 Balance |
Thread: OKW Op.... really?9 May 2015, 01:54 AM
Now that playercard just proves you're gay Kappa In: COH2 Balance |
Thread: OKW Op.... really?8 May 2015, 03:34 AM
lazyyy brah In: COH2 Balance |
Thread: OKW Op.... really?8 May 2015, 01:18 AM
I have rarely ever used the major retreat point in my experience or the OKW forward retreat because most of the time they turn into deathtraps which is quite sad when I can benefit from the screwed up pathing to my HQ in which any vehicles chasing my men would do three point turns before heading to destination which saves my men from getting more massacred. One thing about your USF Flak Truck usage is that it is suicidal. If you meet a decent player and you do that I can guarantee you that it will run over a mine for overextending and then proceeding to get donut killed by infantry. Donut killed as in the infantry run circles around your thing and throw nades until it dies. The ambulance does need a buff that is what I agree on though. The OKW medic HQ is vulnerable early game. OKW players usually overextend with them but its not best to rush all your men in first if you see it. You have about a minute to kill it with the infantry you have before it set ups so take 30 seconds to seek the best way to attack it. Attack it from cover or go in if and focus fire one of the units protecting the truck then fire on the truck whilst the OKW player is panicking whether that he will lose the unit that he orders to retreat or not. The walking stuka by-far is the easiest artillery unit to avoid. It shoots in a straight line so you don't have to worry about random RNG Scatter in which one of the rockets hits one of your squads and kills them off like a katyusha. The Stuka also makes one of the loudest firing noises in the game so you should also be able to predict and avoid it quickly. You can easily predict where the barrage will land just looking at where most of your units are and move them to the side so the stuka will miss. In: COH2 Balance |
Thread: OKW Op.... really?8 May 2015, 00:59 AM
OKW is fine now except 2 things: All of those will be denied requests because all of those follow their purpose and blitz only gives a 15% speed bonus to OKW vehicles except the OKW P4 which no one uses cause it sucks which is 30%. Sturmpio repair speed is the only thing that makes them worth their cost and their early game advantage. If someone spammed sturmpios on you and succeeded then you just plain suck. Allied early game advantage is also not a myth, the riflemen from the USF gives you an advantage early on. In my experience of USF riflemen have been greatly useful to me and they also tempt me to overextend at the same time. That is since they present a strong influence early on which tempts you to throw away your advantage early on. In: COH2 Balance |
Thread: Sturm Tiger7 May 2015, 00:36 AM
Lemon he's just a little "special" in that mind of his ![]() In: COH2 Gameplay |