

Thread: Blobing as whermach = easy game mode4 Oct 2015, 00:45 AM
I'm surprised this is still an issue in 2v2 ![]() In: COH2 Balance |
Thread: Panzergrens with schrecks sniping infantry3 Oct 2015, 19:28 PM
Captain with Zooks sniping infantry Kappa In: COH2 Balance |
Thread: Give the option to build the flaktruck as first building3 Oct 2015, 18:55 PM
Troll Thread detected. In: COH2 Balance |
Thread: What is the most game breaking doctorine?3 Oct 2015, 18:08 PM
Crocodile needs a nerf not a whole doctrine. Relic needs to make Conversion give less muni but cost less fuel as well along with a longer cooldown. In: COH2 Gameplay |
Thread: What is the most game breaking doctorine?3 Oct 2015, 08:07 AM
OKW = any doctrine so people go for MG34e mainly cause its nice to have a suppression unit. In: COH2 Gameplay |
Thread: What is the most game breaking doctorine?3 Oct 2015, 08:05 AM
Brits: If it has commandos it'll be taken. And if it has Commandos and a glider that increases resource income. hell yeah In: COH2 Gameplay |
Thread: What is the most game breaking doctorine?3 Oct 2015, 08:03 AM
Anything with IS2 and/or KV8 will be taken for Soviets. In: COH2 Gameplay |
Thread: COH 2 becoming pointless3 Oct 2015, 08:01 AM
all of this is going to be fixed when they roemove 2v2+ modes. It just atracts idiots.That is more than 50% of game base. if they remove that do you think they'll have enough money to maintain this game. It will become a burden on SEGA and be shut down. Not to mention your bad spelling. In: Lobby |
Thread: OKW Resources3 Oct 2015, 04:07 AM
If they gave them no resource penalty they would become seriously OP over night. Their quick teching and early powerful tanks would be way too OP with normal resources. If you haven't read he also said increase their tech costs. In: COH2 Gameplay |
Thread: Some balance proposals30 Sep 2015, 13:47 PM
I like the brummbar range increase suggestion. Funny enough I actually agree with Katitof but I would agree in a more professional way. ![]() ![]() In: COH2 Balance |