Pros
+ regular balance patches to keep things fresh
+ coh2 Brits are far better designed than vcoh Brits (which makes 2v2 rival coh1)
+ some micro stuff (reverse button, reinforcing all infantry units at same time not individual)
+ probably new factions coming
+ changes to sniper functionality
+ no more hidden trust rating disconnect arbitration bullshit
Cons
- poorly optimized
- No leaderboards in-game
- 2v2 AT is vs random teams and arranged teams lel
- micro transaction doctrines, prepare to open your wallet - MINUS THIS
- changes to pop cap system from coh1 leads to getting pop capped and income bogged down with far less units on the field usually (less advantage for great multi task players) - MINUS THIS
- meta game, while always changing, is still pretty shallow in almost every patch due to lack of fuel based upgrades and certain units being very dominant in most patches to date
- far more instant squad wipes from huge mine hits, demo charges, certain tanks or nades, etc
- you can't micro out of infantry 1 use AT abilities (like US sticky bombs of panzferfausts) once the ability is activated it will shoot you from across the map or though a building lol - MINUS THIS
- not a fan of every faction using the same vet system thats based on damage dealt and received (personal preference) - MINUS THIS
- vaulting doesn't really add much, it just detracts from positioning importance in the early game since every fence/wall is now a viable flank route - MINUS THIS
If you played vcoh competitively in 1v1 and that was all you cared for, you will probably be disappointed. If you want to go back to coh1 the 1v1 ladder is still pretty active, but there is almost no competitive community support these days such as tournaments or shoutcasts. 2v2 AT in coh1 IS a ghost town, but you'll probably enjoy coh2 if you're in to team games.
Not sure about the micro transition doctrines though, commanders are rather easy to farm like 0% hassle in farming at all just have to wait a bit and ye got your free commander. I also kinda like the AT nade flying across the map thing cause well you walked into it and it goes as long as theres line of sight. If theres no line of sight the AT nade/Faust will just land on the ground. And its funny

By intentions that relic has for this game there are more pros than cons. (added - MINUS THIS to show what shouldnt count as a con by intentions and others mentioned in my post)
P.S. We might see Relic optimize the game once they're done with whatever plan they have for coh2. They always seem to pull something out of nowhere and put it in once we are satisfied with the balance which leads to imbalance once again.