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Thread: Gebirgsjäger [Suggestion]16 Oct 2013, 15:16 PM
I think they should get the 7.5cm infantry gun, able to barrage, even smoke barrage to allow their lighter infantry to move around more freely. They were known to use that gun since it was hard to get the larger guns around in the mountains. In: COH2 Gameplay |
Thread: Suggested German Commander16 Oct 2013, 15:13 PM
Finnish stugs, purchased from Germany, had many modifications. They removed the shurzen (armored skirts) because they would just get caught or ripped off in the rougher terrain and forests. They also removed the basic plate with a hole in it MG mount and replaced it with something else. Again, it was because it would get caught on branches and ripped off. To replace shurzen, they actually poured concrete on the front of the tank, and also put wooden logs on the sides of the tank. I think it might be better to give it the hull down ability with a kind of camouflage. Funnily enough, they could just make Finland its own nation that can team up with both Soviets and Germans. ![]() In: Lobby |
Thread: Blitzkrieg tactics balance issue16 Oct 2013, 06:05 AM
I do know that the devs intended that AT Grenades are supposed to have the same effectiveness as before on medium tanks. They outright stated this. Check the stats and you'll find that mostly true. There may be the odd frontal deflect from an AT grenade on a medium tank now since it's a random chance still, but it should be very close to 100% effectiveness on medium tanks. I wonder if AT Grenades can also have a third effect, not just hit with crit or no crit, but could also do a crew stun that slows the target vehicle without it being permanent. Only problem is that you do need some level consistency from abilities, not sure if having 3 possible outcomes is worth it. In: COH2 Balance |
Thread: Shock Crew on IS2?16 Oct 2013, 04:07 AM
I think it may be that the IS-2 is the only tank that can survive enough hits from a tiger that it makes this low chance of crew shock into a common occurrence in games. Most of anything in the Soviet army cannot withstand a direct front to front fight with a Tiger for more than a few hits. Most of the time they escape out of sight or blow up. That said, it couldn't hurt to check and see if there's a bug somewhere in there, either in some numerical value, or the shock chance code itself. In: COH2 Gameplay |
Thread: Blitzkrieg tactics balance issue16 Oct 2013, 04:05 AM
Yeah, but effectively they always still crit medium tanks. Which means Panzer 4s are still hit hard. In: COH2 Balance |
Thread: soviet tech suggestions16 Oct 2013, 04:04 AM
Thing is, Nullist often has good points, but often fails to recognize a proper rebuttal, doing the annoying thing of repeating the same thing over and over. I'm guilty of as much name calling as him and using big words. So whatever. In: COH2 Balance |
Thread: Blitzkrieg tactics balance issue16 Oct 2013, 03:48 AM
Although that doesn't mean they'll buff AT grenades. Although I suppose AT guns are partly infantry based. Also note that the ridiculous tiger and panther armor at vet 2 will probably go away. Vet 0-1 tigers can be dealt with, it's just that they often survive in good player's hands to get away, again, with the assistance of blitz. What if all AT grenades were much more difficult to cause engine crits on fully armored tanks from the front? Admittedly, this would mean against most players, engine crits won't happen. But this would free up some balance leeway for designers to increase the effectiveness of other Soviet AT that's effective from the front. In: COH2 Balance |
Thread: An essay on Soviets and a radical proposal16 Oct 2013, 03:36 AM
Yeah, I definitely don't want Soviets to gain too much overall. I still think that Soviets are pretty close to where they need to be. It's just a matter of picking and choosing exactly which benefit they get out of the many possible options. In: COH2 Balance |
Thread: Soviet strafe16 Oct 2013, 03:28 AM
German Stuka close air support (the one that's 240 munitions) should do the same amount of damage like the Henschel HS 129 attack did in Panzer Elite Luftwaffe doctrine performed. It shouldn't target infantry instead just target vehicles only. I'd agree that at 240 munitions Stuka Close Air should have a similar effectiveness. However, as it stands, it would be overkill against the Soviets' weaker tanks. I do agree that if IL-2 sturmovik air support stays as is, then something should be done with Stuka Close Air. But I'd rather see that cost reduced, or it made more effective in side methods, as opposed to straight damage.
Perhaps the first run of all strafes should hit exactly where the smoke is? In: COH2 Balance |
Thread: Suggestion: penals immune to suppression16 Oct 2013, 03:10 AM
Nah, I don't think any sort of immunity, or resistance to suppression is a good idea. CoH1 had plenty of problems with this, and that was when MGs were a lot more powerful. It's already enough that Conscripts can Oorah into molotov range before being suppressed then pinned. Now having a unit that can assist even more with that would be too much in the normal Soviet build. In: COH2 Gameplay |
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