
Profile of elchino7
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: Wehrmacht Commander Evaluation3 Sep 2014, 14:43 PM
Assault Support has always been a "Top choice" commander and it's free. While the Opel receive a nerf for teamgames, it was a buff on 1v1. In: Lobby |
Thread: Ostruppen3 Sep 2014, 02:45 AM
Make them cheaper ? The few times i try to use them with Mobile Defense, they are just meatshields for PGs, LMG grens or MG42s. In: COH2 Balance |
Thread: General Balance Hopes Part III3 Sep 2014, 02:38 AM
Relic said the Soviets are supposed to have an expensive yet highly costly combined arms, hece why most people go for one true and thus inflexible If we are talking on low tiers, the new changes have make it a bit more affordable to go T1 > T2 (you won't do the opposite unless you just want to get for some reason snipers) but that puts you way back on the teching race leaving you with only the option of going Call in tanks. I will say it again, theres a difference between costly (German T4) and not designed for. "The Soviet's are designed to lack flexibility relative to the Germans. You aren't meant to get more than 1 late tier building." -PQumsieh This is the reason why on 2v2, Soviets synergize perfectly. In: COH2 Balance |
Thread: General Balance Hopes Part III3 Sep 2014, 01:02 AM
Now this faction as a whole according to Relic is supposed to have a pricey but very effective combined arms. Nope. It´s design to play with 1 low tier and one late Tier most of the time. They have specialized units tiers which are better than the enemy one but lacks flexibity. Their words. Regarding units (in order ![]() Cons: This is kinda tricky. I don´t think that we need a lategame DPS buff, i would rather see some T3/T4 timewise mp reinforce cost lower for them. Penals: they need a huge change. It's been discussed here for a while, from tweaking the weapon profile, making them more "leet", giving them upgrades, etc. Snipers: i think getting the 2nd guy killed should have a higher penalty. Call it reinforce or actually stats wise. From losing LOS or even not be able to shoot. INCREASE munition cost of sprint and reduce time. Maxims: if we are going the route of reducing crew number, there has to be other changes. Give it teleport retreat magic, spread the people, increase deploy time, increase width. Basically making it a mirror MG. Zis: i still don't see why it's vet ability was ninja nerfed. SU85: i feel on the same way with the MG42. With vet they are great. Vet0-1 on the current meta is a bit dull. T70: is a bit too expensive fuel wise. It should repair damage from a faust. It should either repair slower or not in the move. Su76: HUGE changes needed. PD: if this 2 units are swapped from tiers, i would rather see them practically as now. In: COH2 Balance |
Thread: General balance Hopes part II3 Sep 2014, 00:36 AM
If we are going to move callin units on their CP requirements (mostly tanks later) despite what other change they might receive i think we can tweak some more things. OH -Later: Tiger, Tiger Ace, Elephant -Sooner: i still think that mechanized groups should arrive at 2CP for being a gunless M3 (yeah it has a bit more HP) I was gonna say that the OH Puma should arrive 1CP sooner (5CP) for what it performance is (in comparison to OKW). -I may be wrong on the stats- SU -Later: T3485 - IS2 - ISU - -Sooner: -Debatable: KV8 - KV2 -Change: if we move T3485 to a later stage (if we are aiming at making non teching less viable) i think it should go to single T3485s. AT LEAST Assault Support (Radio intercept with IS2 + 85s) should have single 85s. US -Later: Easy 8 should be at the same CP requirements as 85s. OKW -Move JT 1 CP later to what ISU/Ele are moved (right now it´s at 13CP when ISU/Ele are at 12CP) In: COH2 Balance |
Thread: General Balance Hopes Part I3 Sep 2014, 00:02 AM
1- While Tier/BP cost needs to be adjusted, mp wise at early game and mp/fuel on T4 while also some tweaks on price/performance on some units, i still think that the cost of BP and tiers should be swapped. BP being cheap while the building being more expensive. 2-^ 3- 64± hp (other units have 80hp). It´s going to be more consistent. 4- They suffer from DPS drop. I think it should be good if they split part of it´s -29% RA from vet2 with vet1. In: COH2 Balance |
Thread: Soviet Snipers Squad are not fun2 Sep 2014, 21:48 PM
Tripwire flares. In: COH2 Balance |
Thread: Howis should/could cost ammo?2 Sep 2014, 19:13 PM
Reason why Howitzers are not popular: -Commander wise they mostly don´t fit on the meta -They get heavyily countered by offmap -Performance was greatly killed during some patch Axis use to fire 12 salvos, it got halved. Soviet one used to fire 8 (?) and also got halved. I think cooldown is 90s for both. B4 used to have a 2min cooldown, which was later moved to 60s On this point, i guess that the overperforming was a thing for how easy they were to get killed. They reduce the performing but killing them still remains a 2 click action. Reducing mp for howitzers MAY make them less cost effective to deal with them with pure offmap + recon run. In: COH2 Gameplay |
Thread: OKW Puma1 Sep 2014, 22:06 PM
Ladies and gentlemen, we have a winner. In: COH2 Balance |
Thread: Penalty for losing the soviet sniper aid? 1 Sep 2014, 21:59 PM
You lose DPS ![]() I always had this idea that you SHOULD lose LOS if you lost your spotter. In: COH2 Gameplay |
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