It's not a matter of how much they change it's behaviour, more of how well it's counter are now working.
Even with a 5 fuel price, the chance of getting maphack for free is too much to ignore. Kubel is love, kubel is life.
EVEN IF THE P47 SPOTS U! IF UR TANKS ARE NOT WITHIN THE TARGET AREA. WILL NOT FIRE
If the aircraft targets you, it doesn't matter if you are outsight range area. That's why you can't dodge the first volley and you MUST escape the zone before the 2nd volley arrive, which on some maps, it can't be done (because of size).
What Ciez says, specially 1 shotting squads, but with some regards upon RNG.
RNG: i think that there are some things which would be better to put some limits on, not just eliminate them.
Heavy engine damage: only ocurring with things such as mines or ram (from behind) on little chance. Snares may only have a chance of getting it when there is light engine damage involve already.
Abandoned vehicles: maybe should have some crit by default, such as light, heavy or inmobilize.
Dead crits (light/heavy/main gun): i think that OVERKILLS should really destroy a vehicle. Anything that deals +160 damage over the health of a tank or anything that deals +80 damage over a light vehicle (M3, 221, 250, Kubel, etc.).
Example:
-This means that at 0 health, you shouldn't be getting situation on which you receive main gun destroy > light engine damage > heavy engine damage > abandoned > death.
-160 damage is what most sources of AT deals. This means that heavy hitters such as vehicles that deal 240, 320, SturmTiger and Artillery/Offmaps would get a guaranteed kill if the vehicle is at low health.
Also, certain light vehicles should have their main gun destroyed replaced by gunner killed such as the M3 or Kubel.
Kubel is love, Kubel is life.
A real Kubeliever will still believe on the allmighty of the Kubeljesus.
For him shall die, his body will be fuel for the mighty force of OKW.