Improving the Mortar Halftrack to make it more consistent against stationary targets and units in cover.
Scatter ratio reduced from 0.15 to 0.08
Damage multiplier against tp_heavy cover increased from 0.5 to 1
It does more damage, but the AoE profile is exactly the same so you only do more damage on direct hits. The issue really isn't the range either, it's just that you don't fire nearly as many shells and you can't tell it what to counter-barrage so it will just shoot at mortar or mobile artillery that can just leave.
How many shells in comparison to vanilla barrage? Too many shells is only good for area denial, the first (let's say) 4 are the important ones.
An improved AoE could work in general for the LefH but seeing the nerf to the ML20 i think it's gonna be in line with the (Relic) expected performance.
OH: Medkits:
-reduce muni cost and let them throw it like supply (or SP medkit). Single stash
-reduce muni cost and increase healing speed.
-make it less effective AoE healing Counter-barrage
-Mortar: increase range, reduce scatter. Scale with vet if it doesnt.
-Panzerwerfer: reduce cooldown to 50%-66% of normal barrage.
-LefH: increase range, damage to vet3 level (from 160 to 200), better scatter. PG:
-Remove vet1 medkits. Spread out the benefits of vet2 into vet1 (RA mostly). A bit better scaling unit with vet overall. Infantry detection
-Reduce cost (?). Kubel does it for free, so you could give it a similar treatment. Defensive doctrine commander
-Merge trenches and tank traps.
-Bunkers cost -25mp to build. Minefields cost -5muni per batch (from 60 to 40). Pio have 20% increase building speed. Smoke bombs:
-Let them be able to be thrown withot LOS 250 HT
-Reduce to 2CP. Fuel cost from 30 to 20.
-Grenadier version: replace with Assault PG (Remove armor upgrade, bring in line with normal PG and make the 2nd flamer an upgrade)
*I want to make the German Mech doctrine more usable. Not wanting to buff Mech assault. Riegel:
-Let them be place by Pio/222. Takes longer than the HT although.
At this point i don't have enough will to continue with SU or WFA D:
Also I shouldn't have to explain why Cavalry Riflemen would be aggressively mediocre when a good of example of why you don't mix and match with rifles and SMG's can be seen in Assault Guards. Yeah they are not a waste of space but it would be nice if you didn't have to pay for them.
You could always give them Carbines and Thompsons.