This has been suggested in the past before. I still think some mp adjustments could be made (not fuelwise) making teching T4 for both SU/OH a bit more rewarding.
Same logic of no tech KV8 into IS2 could be applied to Stug-E into Tiger.
God bless the search function on old posts (once you know who are the file diggers it's easier to look for this things)
This is Relics changelog
Artillery cover:
Added a delay and warning smoke to give players a chance to react to the ability. Change the stun critical with a weapon disable to prevent constant stun.
Added warning smoke
Added 4 second delay
Vehicle Stun Critical removed from penetration table replaced with Main Gun Loader Injured
What it seems they really did:
Kubelecer:
"it seems like you are completely right. The patchnotes said that they replaced the stun effect with injured loader, which in reality is main weapon disable, but I didn't realize it could damage engines before. Sorry for the previous post.
The shells have 60 damage and 1000 pen, 66% weapon disable and 33% regular engine damage. They drop warning flares and start droppping after 4 seconds. I am not sure but from watching hans once I think the brit needs vision on enemy tanks to make them drop".
I'm a bit lazy to put screenshots, but almost since WFA launch, the OKW IR HT will keep some infantry units "marked" on the tactical map out of it's range.
People asking for removed suppression apparently didn't play before the patch where the leig and pack had supression and the same cost and noone complained about them then, but let's nerf a unit harder than its previous version that wasn't OP because I am ze best balanceman
The problem is the change on the suppression profile and that it seems that they ninja change the scatter values to half of it.
Sounds pretty much like a noob trap. I can hardly imagine any sick circumstances when it would be beneficial for okw player to skip healing, forward retreat point and resource conversion altogether.
Completely broken on teamgames.
Flak covering your flanks while you backtech later into medic HQ on 1v1