There are four ages, but not all civilizations will advance through all four. It sounds like Mongols are stronger in the beginning (possibly able to build cavalry early?) but can only advance to the third age.
Melee units will switch to torches when they're attacking buildings (so you won't have a knight hitting a building with his sword).
There are special and hero units of some sort. Mongols have Khan units for instance, and one of their special abilities is sending an eagle to scout an area.
The developer didn't confirm but did suggest that the Mongols move around the map like nomads rather than building permanent settlements.
There are the four traditional resources, but not all civilizations collect them the same way or use them the same way.
Height plays a large role, with ranged units having a bonus when firing from walls or high elevation.
Seems like we will have AoK style campaigns, focused on historical figures, with Joan of Arc as an example.
The interviewer asked if Asia and Africa are included but the developer didn't confirm either way.
The card systems of AoE3 and AoEO don't seen to be included in multiplayer.
Age of Empires 4, set in the Middle Ages , offers the finest 3D graphics with height differences, and is set to set new dramaturgical standards in the real-time strategy genre with its story campaigns.
GameStar talked to the creative minds at Xbox Game Studios about AoE4, got the first gameplay trailer in front of everyone else, and explained in the big preview what's new and promising in Age of Empires 4.
We'll tell you the most important information about the new medieval strategy game: There are so many resources and ages, these are the new civilizations and they are so different.
Also, after reading, you'll know why Age of Empires 4 does not have a release date yet - and why Microsoft and Relic took extra time to perfect the technique and engine.
In Age of Empires 4, there are large-scale medieval battles, the real-time strategy game packs the scenario and virtues of Age of Kings into the finest 3D graphics. GameStar Plus was allowed to see the trailer in advance and the developers with questions hole. Will that be the savior of the genre?
Sometimes it surprises me how popular GameStar is around the world . Anyway, Chris Rubyor, design director at Xbox Game Studios and new real-time strategy developer World's Edge, remembers Jörg Langer and Martin Deppe well.
For both of them have visited the game shops for the last 25 years, where Rubyor has been working on RTS pearls such as Command & Conquer, Star Wars: Empire at War and The Lord of the Rings: Battle for Middle-earth.
Now Rubyor is awarding Age of Empires 4 together with Relic Entertainment, the creators of Company of Heroes, the finishing touches - and he's not the only developer involved in this mammoth project who made the genre big in the '90s and early' 2000s.
Age of Empires 4 will be like AoE2, but prettier
Adam Isgreen can not wait. He wants me to see the first AoE4 gameplay trailer before all the other journalists and viewers at the XO London event on November 14, 2019. Isgreen, Creative Director for the entire franchise, sits me the night before the show in a restaurant opposite, between us the appetizer plate. He pulls out his cell phone.
"Woe!" Threatens Shannon Loftis. The studio boss of World's Edge, Microsoft's new RTS division, can not believe it: "It's not okay to show the game to the very first person outside the studio on a cell phone!" Adam Isgreen grudges: "Yeah, okay, you want Probably will not see this beautiful 4K trailer on my small smartphone display. "Then they show me Age of Empires 4 on a laptop they brought along - and it looks like the best of Age of Empires 2 in modern 3D .
AoE4, however, faces a much more difficult task than all the old classics: it should bring the real-time strategy out of the crisis, modernize the mix of grassroots building and giant battles, awake a deep-seated genre and inspire millions of potential RTS players.
And for that Age of Empires 4 returns to the most popular scenario of the series: the Middle Ages.
The rest of the first preview cost money. Is this a joke?
Whatever it be intentional or not MS is hiding first AoE4 preview behind a stupid paywall. https://www.gamestar.de/ is clearly abusing this as "exclusive AoE4 preview".
This is terrible optics after 2 years of waiting!.
Abuse of fan passion? Not cool.
I could say more but MS want to play the long game?
Focus on talking with AoE fans and streamers/influencers first and almost.
Game journos/old guard do not sell games anymore and are on the way out.
Even EA executives now understand this, look at how Respawn Entertainment stealth launch Apex Legends.
This is not organic growth but it shows the future of game marketing.
Streamers/YouTubers today are modern day rock stars to the younger generation of players.
Adapt or die!
It's been over two years since Age of Empires 4 was first announced. Let that sink in for a second. It was revealed with a minute-long teaser trailer, and since then Microsoft has been tight-lipped as to what we should expect from the long-awaited revival of this legendary strategy series.
The curtain was pulled back today, as Microsoft revealed our first look at in-engine gameplay – showcasing British and Mongol armies going to war – and GamesRadar+ had the opportunity to sit down with Adam Isgreen, the creative director of the Age of Empires franchise. Our first question was, of course, where in the hell has the game been these last two years! Isgreen was only too happy to answer.
"What we decided on pretty early was that we were only going to show what we knew would deliver and that was kind of our mantra. So everything you've seen in here today – and we've hidden a whole bunch of little things in here that people will find as soon as they start to go through the trailer frame-by-frame," Isgreen laughs, explaining that the trailer has been captured from an early pre-Alpha build so we shouldn't look too closely. "But it's so important to us that everything you see in this trailer is stuff that you will see once the game lands."
"And as we go forward and start to show more – and there is a whole bunch of things we have not shown yet, and not just civilizations, but aspects of the game that people don't have any idea about yet – all of it's real, none of it is fake," Isgreen tells me, pulling attention to the army sizes, the battles atop walls, and numerous quality-of-life enhancements. "None of it's not going to be there. We don't want people to be like, 'oh, what happened to that Falcon that was circling around the Mongols; I can't believe they took that out!' Nope, it's all in. Wall combat as well, it's all in there – it's all in the game and it's all working, as of right now at least. As we continue through development and show more of it, it's our promise that it is all real. That's one of the reasons that it has taken so long to show anything new, we want to guarantee that we always show real gameplay."
Age of Empires 4 doesn't have a release date yet, but it is expected to launch for PC towards the tail end of 2020. We'll have more on the upcoming strategy game soon, and we can already confirm that it's looking bloody wonderful. Age of Empires 4 was built in a new engine for PC (sorry folks, it doesn't sound like a console version is currently in the works), with developers Relic Entertainment and World's Edge – a new internal Microsoft studio, created to help make this game the best that it can be – as well as numerous other partner studios, all coming together to ensure that this is a series revival worth remembering.
For future reference I achieved the two jobs below: INTERNAL BRAND MANAGER: https://boards.greenhouse.io/relic/jobs/744038 http://archive.ph/YTK3Y
This job announcement, executive producer seems related. Unless someone is leaving, Relic is working on 3 games (2 unannounced). Usually only one executive producer for each game development.
As previously reported by Daily Hive, Relic Entertainment remains one of the oldest gaming companies in Vancouver. Its 20-year run is a rare hallmark in a space that has seen the shuttering of many mid-sized gaming studios over the years. Sitting at just under 250 staff, the company plans to grow steadily to a headcount of 330 over the next five years. This year alone, Relic has added over 50 people.
“We don’t have any plans to stop anytime soon,” Relic Entertainment COO, Heidi Eaves, told Daily Hive in a sit-down interview.
“The barrier for us isn’t the space, it’s how competitive the industry is.”
Eaves recognizes that there is a vibrant video game industry in Vancouver, and competition for experienced technical workers can also extend into other industries. While local and US companies are starting to build an incredible tech hub, “right now there simply aren’t enough people to go around.”
Affordable real estate prices/housing is a big part of job mobility.
It sucks for Relic/Sega but Vancouver is now nr.2 most expensive NA city. San Francisco is nr.1.
According to CBC News report:
How dirty money is driving up real estate prices (Vancouver/BC) | The Weekly with Wendy Mesley
At the centre of the money laundering ring is a powerful China-based gang called the Big Circle Boys. Its top level “kingpins” are the international drug traffickers who are profiting most from Canada’s deadly fentanyl crisis.
Fun facts, check dates:
1) CoH World Championship Finals Weekend
Saturday the 16th and Sunday the 17th of November
2) Microsoft X019
Confirmed AoE4 news and likely new Xbox GamePass announcements: 14.-16. November https://www.xbox.com/x019
*SNIP*
On the official website of Age of Empires, the countdown to the start of the „next adventure” with the strategy game series has begun. It will end on the day of the start of the X019 event at which Age of Empires IV is to be shown.
But how can you be sure that this is about the presentation of the fourth game from the series? After all, it could be associated with Age of Empires II: Definitive Edition, which is due to debut on November 14. The point is that on the official website of the series there is a separate countdown to the release of AoE II, ending just before the start of Xbox Inside. Furthermore, the mention of the "next adventure" seems to indicate a new installment of the series. It's not really about a new undisclosed production, either. In June, Adam Isgreen (the creative director of the franchise) made it clear that the priorities are to refresh the original trilogy and the fourth installment of the series. Although this was true for the possible return of Age of Mythology, in this context it seems doubtful that developers could work on a completely new project.