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Knowledge and playtime (100h+) of the Total War franchise (preferably from Warhammer 1 and forward) and/or equivalent knowledge and playtime for Company of Heroes series.
I’m optimistic about Definitive Edition. I’m not involved with the beta, so I don’t have any inside knowledge about it, but my hope is that it’s either amazing or terrible. If it’s just okay, I think it runs the risk of fracturing the community between those who prefer the current versions available. So far everything looks really promising to me from the screenshots and gameplay that’s been teased. It has a lot of quality of life improvements, while keeping the core experience intact.
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It was an absolute pleasure to organize our most prestigious tournament with our largest prize pool to date. Many at Relic and SEGA watched the action over the weekend and were blown away by the level of competition, the casting, and community passion.
pcgamesn | Age of Empires 4 will use “analytic-based tutorialising” to welcome new players:
In an interview at X019, we asked Adam Isgreen if AoE4 would be a good jumping in point for new players, and how it would be accessible to them. https://www.pcgamesn.com/age-of-empires-4/tutorials
Pcgamer interview with Blizzard| It sure sounds like StarCraft 2's devs would like to make StarCraft 3:
https://www.pcgamer.com/it-sure-sounds-like-starcraft-2s-devs-would-like-to-make-starcraft-3/
Speaking to StarCraft 2 production director Tim Morton and lead co-op designer Kevin Dong at BlizzCon earlier today, I had to ask: Are you making StarCraft 3? Blizzard announced numbered sequels to two of its biggest series this week, after all, so it's not out of the question.
Morton's answer didn't suggest that StarCraft 3 is secretly in production—though he could have an excellent poker face—but did suggest that he'd very much like to build it.
"The best way for us to figure out our future is to hear from players," said Morton. "So, I think if there's an interest in seeing more RTS games, sending that message to Blizzard would be a wonderful thing."
sked if they were waiting for the right time, then. "Ultimately, the team that works on StarCraft 2 is incredibly passionate about real-time strategy as a genre," said Morton. "I can certainly say it's my favorite genre to play and so far it's been my favorite genre to work on."
Dong agreed, and we talked about the genre a bit. Morton brought up recent independent games in the genre like Tooth & Tail and They Are Billions, as well as Microsoft and Relic's work on Age of Empires 4.
"I actually think there's a great opportunity there in the future, but yeah, we'll just have to see what the future holds," he said.
Morton is clearly happy to be working on StarCraft 2, which still has a very dedicated base of both competitive and cooperative players. The cooperative mode is actually StarCraft 2's most popular mode now, he tells me, as it keeps non-competitive players who might've left after the campaign around. I also discussed with Dong how DeepMind AI competitions are causing players to question the meta. There's a long held tradition of using 16 workers per mineral mine. The AI, however, recently used as many as 21, and players are wondering who's right.
But it sure sounds like Morton is up for StarCraft 3, if Blizzard gave it the green light—and it sounds like demonstrating a bigger market for new RTSes is the key to that.
We didn't get into what such a sequel would look like, but maybe Diablo 4's new engine could be put to use in that respect.
YouTuber Spirit Of The Law talk about building his AoE channel and the danger of fracturing the AoE community. IMO this happen to SC2, CoH2 and DoW2/DoW3. Except maybe Homeworld 2 Relic to date has not made a faithful sequel. Relic really needs to understand that making a new IP is not the same as making a sequel.
I’m optimistic about Definitive Edition. I’m not involved with the beta, so I don’t have any inside knowledge about it, but my hope is that it’s either amazing or terrible. If it’s just okay, I think it runs the risk of fracturing the community between those who prefer the current versions available. So far everything looks really promising to me from the screenshots and gameplay that’s been teased. It has a lot of quality of life improvements, while keeping the core experience intact.
For me, the bigger change that’s happened over the last few years in the community has been the rise of YouTube and Twitch. When I started my YouTube channel five years ago, the biggest channel at the time had 30,000 subscribers, and now there are a handful of Age of Empires-specific channels with over 100,000. I know of several Twitch streamers who stream AoE2 for a living. The game has transitioned from being something that’s exclusively played to something that is watched a lot. I see comments all the time from people telling me they’ve never even played the game, but just enjoy the theory crafting and watching others play. It seems to be something Microsoft is aware of and supporting with the upcoming Definitive Edition.