Oddly enough its funny to see that things people are claiming were abused in vCoh - such as Repair Bunkers etc were all made available in COH2 for additional coin$$.
seriously? the industry repair stations explode after few hits. the def repair bunkers were seemingly made of the titanious, unbreakable walls of rome, surrounded by a magic force field and terminator armor. you needed like 4 barrages to kill one, and thats for the cost of 150mp, + they were repaired by 4 pios(these players played with min4 pios on the field) in few seconds. the industry stations are what the rep bunkers should have been from beginning.
i myself am glad coh2 is different from coh1 (reason stated above), because they made it better in the right aspects. unfortunately the improvements are details in the gameplay and game mechanics and people only see dlc. and get mad about it. i myself didnt buy a single commander because everything can be countered with some brain |
Too many people forget the dark sides of coh1: most matches depended on snipers and lucky countersniping, camping, artillery, lame stuff like the creeping barrage, bikes pushing you away from capping points, 15 rep bunker etc. Relic did a fine job reshaping sniper mechanics, ressource system and artillery mechanics: snipers cant be camo-ed in mid of road, are slower and more expensive, new ressource system brings a more frontline-based gameplay and alows more comebacks while neglecting mircroing-orgies, arty isnt that strong anymore much more vulnerable but mobile and can fire faster which gives it a support role and not a game-depending role.
Way too many people are prejudiced. i was sceptical too in the beginning because of the danger of simplifying, but relic took out the right things and added new, awesome stuff. they learned from the brit desaster and take a lot of effort to make this game more and more enjoyable.
Really, i played coh1 till the very end and had some real awesome matches from time to time.
However this is basically what i remember:
1v1:
-m8 hitting mine but survives
-m8 running away with 5%
-pak misfiring on m8
-m10 being built AS COUNTER FOR KNIGHTS CROSS (I MEAN IT S AN ANTI TANK) which was annoying and abusive
-bike pushing
-useless and never built vehicles: vamp, flamer ht, bulldozer, quad
2v2:
-brits breaking 80% of games
-creeping barrage
-early long range mortar pit
-arty fest
-rep bunker spam. ever played vs sturmtigerost? - that guy had 1 unit (tiger) and 15 rep bunkers. we shot down his tiger to 5%, it survived and was repaired in 3-4sec
-game was always the same: wehr plays def+terror, one goes nebelwerfer and spams them, one goes vetgrens. the nebel guy also had 2+ vet snipers. US waits for howitzer and calli. cps for that are generated by sniperspamming and throwing warmachine waves at the wehrmacht
-people building 3+ snipers and nothing else
-the countersnipe - roulette: work out a tactical countersnipe, but your sniper misses (!!!)
-gameplay actually consisted of getting the enemy's snipers. who has more snipers, wins
imo coh 2 has much more variety through its maps, commanders, factions, units
|
extreme pressure by the allies, fierce and cruel vp fights, men dieing horribly, trying to gain control of a little bit of worthless dirt, tanks of all kind being fearsome and beautiful goddesses of war in this match.
|
literally everything the russian and german warmachine could afford. ww2 reloaded |
Im so glad its not like the coh1 faust which was basically useless. the current mechanics make the game less clicky-clicky micro orgy but rather focus on good positioning/using truesight/intelligent encircling |
after being drowned in füsilier+sturmofficer blobs over and over again, it feels good to have something to give back to the okw in return now |
standoff at minsk - cons, mortars, inf gun, ultra pak |
i dont know what all this war spoil thingy is about. bulletins make no difference(except the molotov catapult one) and it takes long enough to get used to one single commander. also the standard commanders you have at start provide enough variety for almost every situation. it seems to me everyone is only playing for grinding, just to be able to say: hey look i have this and this and this,
whereas the best commander is a good build order and game awareness. |
what i do is informing, noit complaining.
ofc commanders have impact on game, but what i was trying to say is that the 5 commanders you get at start usually are enough for almost every situation |
since this forum is all about complaining about the war spoil and commander system recently, i make yet another post about that stuff:
what wins you games? i tell you: mind, strategy and tactics. the commanders are neither pay2win nor an i-win button. i play this ghame since beta and tackled a lot of stuff (e.g. the pio-terminator phase), however ive NEVER seen ANY commander i couldnt beat with some thinking. i see elite troops: i get some more at guns. i see the opel blitz tiger doc: i get some AA trucks... i see someone goes ISU doc: i build anti inf stuff and tech to elefant or panther
the bulletins barely make any difference. why is everyone so keen on them? the only thing they to do to me is telling me what my opponent will build. and the commanders...jesus christ this game isnt about grinding. what will you do with your extra commanders? as much as i m informed there is no commander with the "get 10 000 Muni and Fuel" ability which could win for you. I m using the same set of commanders which the game came out with and they offer enough to complement my tactics.
the forum reactions however show me how superficial people are. complaining that you have to gind...i mean wtf... nobody forces you to grind... try to get more used to the core mechanics and improve your macro and build orders. |