+1
Its not "nostalgia" if you've played both of them recently, derp. CoH2 has better sniper system and WFA has good doctrines. CoH1 is still a class above in many aspects. Light vehicles don't hard counter each other in half a second, territory defined pop cap, target tables, different units had different upkeep, no instant infantry engine damage abilities, no super tanks, doctrinal tanks didn't cost fuel so you could play your tiered units and still use your doctrine late game instead of deciding one or the other, and support teams were more fluid as someone said earlier. Oh and CoH1 had a much better mine system.
however light vehicles hardcountered your whole army instead. 1 early m8 and you ve lost if you were unlucky. you could psiotion your pak very well, but m8 still could run even FROM THE FRONT onto it as it could take 2 direct hits, circle and decrew it and BAM you ve lost.
thats why i love the new faust and at nades. in coh1 faust was mostly useless, in coh2 it has its own value as it forces your opponent not to just rush in and use your m8 like a pinball with mg on it.
in the end i felt like thats all what coh1 was about for me
in 1v1: paks misfiring on m8s
in 2v2: sniper roulette
really, all the last games i played felt like the same for me:
wehr player 1: spam snipers and mgs until nebelwerfer
wehr player 2: medbunker, vetgrens, flak
US player 1: rifles with BARs and medtent, then wait for calli, then spam m10 and throw them with warmachine at your opponent
US player 2: spam snipers and at guns, then howitzer
my experience:
1. the team with more snipers won
2. the team with the earlier arty won