for me, coh1 has some design and gameplay flaws which made it completely unplayable for me:
3. Rep Bunkers: always funny to play against a sim city of about 10 rep bunkers + a bunch of pumas and tanks
2. Vehicle pushing: the mechanic of bike pushing guys to prevent capping, jeep pushing out of cover and the king of all: the m10 squishing grens and knights cross. really, it didnt really matter if you thought about laying traps or something. the m10 was always able to drive onto shreks and prevent a loss. abuse beats tactic
and # 1
Snipers!
really, this game was actually about having more snipers than your enemy. when you have more you win. that simple.
a unit which can insta kill, cloak has far sight and range...this comepletely breaks the whole gameplay.
the only counter was a countersnipe. a mechanic which was totally depending on luck.
Profile of DonnieChan
Post History of DonnieChan
Thread: Will COH1 Ever Get a Patch?17 Nov 2014, 21:50 PM
In: COH Central |
Thread: duplicated intel bulletins?16 Nov 2014, 16:56 PM
i only want to know about the 7% increased molotov throwing range In: Lobby |
Thread: COH 2v2 Tourney9 Nov 2014, 13:09 PM
Sommergewitter and me are currently waiting for our partners: camilongas and pinochet. we set this time and date for the match. however they aren't here :/ In: COH Central |
Thread: Advanced Warfare--any good?7 Nov 2014, 09:50 AM
i actually thought this thread was about the soviet advanced warfare doctrine and that the first reply was trolling. back to topic: yes i find the advanced warfare doctrine very good, mostly because of the first ability. In: Other Games |
Thread: COH 2v2 Tourney28 Oct 2014, 19:40 PM
We're in, too: Sommergewitter DonnieChan In: COH Central |
Thread: Let me clear up some things about Relic and AA26 Oct 2014, 15:55 PM
i ve been Relic fanboy since dawn of war 1 and do not really like how many people only tend to see bad things. coh2 made it to my absolute favourite game, because it has improved so many things of previous titles: Relic did a fine job reshaping sniper mechanics, ressource system and artillery mechanics: snipers cant be camo-ed in mid of road, are slower and more expensive, new ressource system brings a more frontline-based gameplay and alows more comebacks while neglecting mircroing-orgies, arty isnt that strong anymore much more vulnerable but mobile and can fire faster which gives it a support role and not a game-depending role. it seems to me they really make a lot of mind work to improve our game experience. it's just not that easy with such a complex structure like a a video game project of this size, regarding programming and game-principle issues, to run everything perfectly right from the start on top of that, it's just the enourmous effort and love they put in this game to create an unique, simply breathtaking atmosphere. For example, i zoomed in to a sturmtiger moving with broken chains. I ve never the awesome squeaky noises the engine did in that case. When i play this game, i can dive into an action packed battlefield atmosphere no other game i know can do in such a manner. preparing an assault with katyuschas, assemble infantry and driving onto enemy positions with a bunch of t34 and cons while explosions fill your screen and cannons roaring all over the place i for myself will keep on enjoying this game, not letting little things prevent me from doing that. And i'm sure AA will be a great campaign, maybe like the one from DoW Winter assault whic i personally enjoyed very much. I'm more interested in multiplayer currentyl but AA can also turn out to be a nice step in for people who aren't familiar with the CoH series yet. In: Lobby |
Thread: not the usual stuff14 Oct 2014, 02:43 AM
it was 4:00 AM and then this happened... demos, combat engies, flamers, 2 ISU killed by 1 P4, Every German tier, PanzerWerfer, 60 kills mortar, snipers, german Pios In: Replays |
Thread: not the usual stuff14 Oct 2014, 02:43 AM
it was 4:00 AM and then this happened... demos, combat engies, flamers, 2 ISU killed by 1 P4, Every German tier, PanzerWerfer, 60 kills mortar, snipers, german Pios In: Replays |
Thread: CoH HD should never come26 Sep 2014, 12:11 PM
haha. -almost every 2v2, 3v3 or 4v4 in coh1 was decided by sniperspamming, who has more snipers, wins. -i also remember games with 15 rep bunkers. that was a unit which pissed me off: unbreakable defensive doc rep bunkers -it was part of many common wehr strats in 2v2 to have 4+ nebels -zombiegrens and those are also some things i dont want to do anymore: -trying to win the countersnipe roulette -bike pushing -seeing m8s running away with 5%, although you positioned your pak correctly coh2 is actually more strategy and less micro. In: COH Central |
Thread: CoH HD should never come26 Sep 2014, 11:57 AM
What a world we live in when even things we say we don't have plans to do make people angry at us. dear noun, your team makes an absolutely great job. you tuned the game at the right places. people tend to have a phobia to things they don't know. you improved the mechanics at details so many people simply miss. may i quote my steam review here? "Relic did a fine job reshaping sniper mechanics, ressource system and artillery mechanics: snipers cant be camo-ed in mid of road, are slower and more expensive, new ressource system brings a more frontline-based gameplay and alows more comebacks while neglecting mircroing-orgies, arty isnt that strong anymore much more vulnerable but mobile and can fire faster which gives it a support role and not a game-depending role." btw: i have so much fun playing this game, because the atmosphere is simply breathtaking! mortars and mg s firing, soldiers shouting, chains are squeeking. just awesome. In: COH Central |
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Latest replays uploaded by DonnieChan
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VSFreeman FixNetcode Fallschirmjäger Legio IX HispanaCPU - Expert CPU - Expert CPU - Expert CPU - ExpertInsane battle!!!by: DonnieChan map: Unknown2-829
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