Hell no, RNG as it is often turns the tide of the game one or the other way.
Last thing I want to see is my Heavy thank I've been battling to pull out, breaking down on its own without me being responsible at all.
Or grenade exploding in my vet3 infantry units face, wiping it out.
No thanx, I can watch Twitch streems if I want to cheer for someone without actually being involved.
Having been the person who actually played that game and remembered how it went, knowing how hilariously OP the KV-8 was I retreated the instant it appeared in my LoS.
Retreating before it even fired a shot(Or flame, w/e), and dying anyway? Yeah, that's really fucking stupid no matter how close I was.
Having been someone who has both used the KV-8 and been on the receiving end, it's simplistically easy to chase a unit down across the map and kill it. It's not like Germans have a vehicle snare that can stop me.
Get it out onto the field, attack-move to base, profit. Kill his entire army or back-tech him by killing his vehicle production buildings. Easy money.
I agree buddy, I hate seeing KV8 myself. Personally I hate the unit that allows someone of a lot less skill to do rampage on me without actually being responsible for it.
Regardless, tho I always maintained that it is not such huge issue for me because I can still win comfortably against KV8 in the end. Like you did in the video....
I am sure they will have a good look at KV8, Brumbar, Tiger, IS152 (or whatever the number was) I just don't find it as pressing issue atm. Relic said they want to have linear approach to balancing game: early>mid>late game. Fixing heavy armor isn't their priority, because its pointless if early/mid game isn't balanced (unless some heavy armor or unit is crushing game balance, they wont do much about it)
I can't remember where I read that, so can't provide the link. But it was from one of Relic Devs
do you know that this game has truesight? and if you cannot see my grenadiers hiding around the corner and get panzerfausted would you still be disappointed?
I haven't played soviet? how the hell did you come up with that conclusion? i used grenadiers as an example because you can do the same thing with conscripts but a lot easier since you would have oorah. soviet scout car giving you a problem? can't catch that thing with grenadiers! german scout car giving you a problem? you have oorah!
yes people do mine their points, but it's more difficult to defend your point with mines when you're german, teller mines does not detonate on infantry, and s-mines are just a waste. the only real reason you would get a mine sweeper for engineers is to remove that one teller mine that could change the game, not to cap points. why would i use conscripts over engineers? just take a good guess!
if you are going to complain about conscripts not being able to AT nade a tank, just remember it's a lot harder for grenadiers.
sure its lot harder for Grens. I don't have problem with scout car, i just don't use conscripts for that (it tears them appart)
My point was why would you spend MP on conscripts, rather save MP for rifle grens and eng, a lot better, effective and versatile option for me.....
I just don't see benefit in that. For me they die to fast in mid-late game, and even tho they are cheap they drain MP overall. (one Piv round kills 3-4 instantly, before you say WTF you got your self vet2 Piv to deal with)
The reasons are obvious:
- AT Nade
- Molotov
- Oorah
- Merge
- Cons are far more cost effective at 6man, for purchase cost. CEs only 4
- CE DPS is shit, iirc. About same as Pios, and categorically lower than Cons
Im pretty surprised these need to be explained to you.
CEs are a repair, mining, construction and combat support unit, not an actual combat unit.
Fair enough, tho we were talking about mid-late game and my point was I would much rather spend my MP and get rifle guards than conscripts.
Where I disputed that I can do all the capping with eng + clear mines, lay mines and repair vehicles as opposed to suggestion that Conscripts can cap faster because of oorah and damage Piv engine.
I said that Conscripts are semi-useless in mid-late game and for me, a lot better option would be to have rifle guard-eng combo than waste MP on conscripts.. and that I cant see good reason to do spend my MP on conscripts........
Im not certain, but I think the system prioritises you for the biggest match you tick.
Basically you end up sitting in the list for 4v4, while it populates the rest of the slotsmfor that match, and the 1v1s get matched to others with only 1v1 selected.
Otherwise it would just keep dumping people out of 4v4 lists into 1v1s, and there would never be a 4v4 for people who tick all the options.
Dunno, but that may be why you are only getting 4v4w with that setup.
Finally, some video evidence of this OPness in action provided by ImperialDane and Cyridius:
Watch from 41:30.
I challenge anyone to claim that is "ok".
man, if you get over couple of difference in opinion and we continue with normal civil discussion. You would realize that we pretty much have similar desire and view on the damn issue.
You think KV8 is OP vs infantry
I think KV8 is OP vs infantry
You think KV8 should be nerfed
I have no problem with KV8 being nerfed as long as commander doesn't become useless
You think units shouldn't be instantly fried by KV8 without chance to retreat
I think units shouldn't be instantly fried.......
You passionately argue that that is the case most of the time
I resolutely claim that that never happens to me
You passionately disprove that it is acceptable to have such unit in the game
It annoys me, but I don't really care that much as long as I have reasonable chance of wining vs unit like that.
As far as video goes, yep he got fried. Tho he run straight into that KV8, he could have kissed it before retreating. Thats not exactly KV8 chasing him down the map and frying his ass on the run, still annoying tho....
semi-related to video: I lost 4 squads (each vet 2-3) of rifle guards and SU85 in an instant.
Moving up the road, i spotted weapon lying on the ground and just sent blob to pick it up.
At the same moment they got together around dropped weapon to pick it up i've seen brumbar fire of one round from the edge of my view, instantly wiping out all 4 squads and at the same time 2 PG's squads appeared from camo ambush and wasted my SU85 before I managed to even click my mouse.
I lost game I was dominating in an instant. Pissed me of immensely, but I typed gg. Got reply lol, bad luck GG
The KV-8 doesn't affect the end result as much at the moment because German early game is so good and that the early game has a larger ripple effect than late game (obviously). When the early game meta is balanced, there will be no ripple effect from easy German early game, meaning the KV-8 will affect the end result of the game fairly consistently.
If they fix early game, then maybe it will make KV8 commander OP ( and I mean commander, not only KV8). But problem of dealing with German T2 while trying to pull out quick KV8 will remain.
If it becomes OP commander and problematic to win vs, I will be first one to join in because I play both German and Soviet
By the way, the KV-8 is not expensive. 135 fuel is only 20 more than a Panzer IV and it actually costs less if you include the teching cost. Assuming a state in the game where both sides have held their own fuel equally up to that point, you bet it's going to roll over everything.
It is expensive in the way that if you go for KV8, you better achieve complete control of the map and almost wipe out your enemy, because spending 135 fuel on KV8, means you are 135 fuel short of teching to SU85. If your opponent pulls out Piv its game over
Even if you can't land the AT nade, a conscript provides area denial against the armored car because the player will be afraid of getting naded. Same thing with other vehicles.
This is something that a lot of players fail to take into account. Let's say you have an AT gun, a T34, a Guard Rifle, and an Engineer at a certain key position and let's say I have two Panzer IV's and a grenadier squad. What's preventing me from simply rolling up my tanks, circling the AT gun, and crushing your entire force? If the guards try to button, I'll just pop smoke and now you're pretty screwed. You can ram one of the Panzers and get a kill there but you're still pretty much screwed.
Now, if you had a conscript squad there instead of the engineer, I can't roll up those tanks because I'll get AT naded for sure. That's the difference a conscript squad makes and that's why they're still useful even in late game. The same is true for grenadiers, which is why I prefer them over panzergrenadiers, even though those guys are "OP."
If I have left over squad of conscripts from start, ofcourse I will use it the best way I can..
If I am playing some noob that isn't very good at multitasking, I will buy conscripts and upgrade them with AT nades because I can use them vs him
I am arguing here validity of buying conscripts past first few minutes........
Playing someone better, I will save my MP for rifles.. thank you very much
P.S. in situation you presented you can most likely roll my ass with damaged engine 2, but I do see your point. However, there are also situations where i need to fix that t34 or SU85, where extra eng is quite useful. I also don't float my ammo as Soviet or German. I use it on mines, upgrades and nades at any opportunity (float about 50-100 max for nades)
Well a question was asked, and I answered it with game code. I am unsure about how shrecks drop, which could be a point of discussion.
I interpret it with slot1, slot 2 etc, including my personal experience that shreck moves to next available squad member (since I can only remember dropping shreck when down to one squad member)
also I seem to remember number of occasions I killed/lost entire squads of PG's without shreck being left on the ground
With rifles it seems that it might be RNG (33% chance of dropping), I seem to remember dropping weapons when losing first and not dropping at all even when down to 1-2 squad members...
But I am not sure about memory bits, I wasn't paying that much attention.
One thing I did pay attention to is, it is almost always AT rifle that is dropped