Is there a significant reason why USF has no popcap increas then USF builds infantry but OKW has?
Or, is this a bug?

Posts: 254
Thread: Popcap increase while building19 Dec 2015, 01:19 AM
Is there a significant reason why USF has no popcap increas then USF builds infantry but OKW has? Or, is this a bug? In: COH2 Bugs |
Thread: How to switch of automatic Mod download?18 Dec 2015, 23:50 PM
I will give it a try! ty In: COH2 Gameplay |
Thread: How to switch of automatic Mod download?18 Dec 2015, 22:25 PM
Menu -> Options -> Graphics -> Custom Aesthetics Thanks, but this switches just the aesthetics off, not the download. COH2 still downloads mods I dont want to have. In: COH2 Gameplay |
Thread: How to switch of automatic Mod download?18 Dec 2015, 22:19 PM
As the title says, how it is possible to switch the automatic mod download off while you are in the lobby, arranged teams? Because I have so much fucking mods I never will play and it needs a lot of time to delete them. And this makes no sense due to it downloads again if I am back in the lobby...a vicous circle!! In: COH2 Gameplay |
Thread: Homeworld: Deserts of Kharak17 Dec 2015, 19:26 PM
Looks like supreme commander 3 Kappa I'm hyped Looks like M.A.X.! ---> DOS Game In: Other Games |
Thread: The CoH2 Roadmap accomplished15 Dec 2015, 16:45 PM
They have finalized the game?!? You must be joking. ![]() Wasnt there a 5 years plan? In: Lobby |
Thread: Would you be interested in a 4v4AT tourney?15 Dec 2015, 01:05 AM
yo! But what is about TS? What is about the current state of the game? 4v4 would be good to see, more fun to watch in OBSERVER - PARTYS!!! ![]() In: Lobby |
Thread: Why didn't I know the Road to Kharkov map has changed a lot?14 Dec 2015, 22:40 PM
Hello everyone, thanks for all the feedback regarding the changes to Road to Kharkov. Thank you for trying to get this map playable, but I think this map is still focused south to much. (fuel point) It is realy hard to hold any point if you spawn south. But thanks for trying.... In: COH2 Gameplay |
Thread: Dear Relic12 Dec 2015, 14:54 PM
That's what happens if you give main line infantry both AT and AI capabilities. On top of that we got a lack of support weapons and for the WFA factions. And too many units which excell at long range combat (like Volks) and they get a Schreck so you A-move them and you are good to go. yeah, ^^ In: Lobby |
Thread: cohdb - CoH2 replay analysis and statistics12 Dec 2015, 14:33 PM
I own some realy old replays: Version must be 19545 (UKF release) or higher. Older replays are not possible? In: Lobby |
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