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1. by creating a community, which lacks the understanding of gameplay issues. Inverse explained it in the above post, why multible commanders are a bad idea. However they are good for making money, because the customers are proud to waste their money on them.
2. Maybe you should play coh like half a year in automatch to understand, why coh1 players are complaining about coh2.
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1. how does the commander systems directly create stupid community? looking at post 112, Inverse's complaint is about lack of depth in core armies and the fact that relic tried to pour over some of depth into commanders which you can only equip 3 at a time. he's main point being lack of depth in the core armies, not the very fact of having multiple commanders. sure, commander system helps relic make money? that itself is not the problem. the problem was that it was implemented poorly in the beginning 'cept for partisan, which really shows what all commanders should've and could've been (unique, fun, and not OP at launch).
2. i agree. maybe some people who bash coh2 should do the same.