Since I havent played both extensively, only CoH2... that said...
1. CoH1 resource point system is just better. it just is. it will also help bigger teamgames vastly just with this one little change.
2. not sure which capping system is better. maybe in between solution where the circle's radius is halved? CoH2 cap points take too much territory and makes sneaking around too hard imo.
3. CoH1 Doctrine system. I mean, you can still sell doctrine DLCs with CoH1 doctrine model.
4. bigger maps.
I play 2v2 up.
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