
Profile of OZtheWiZARD
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Post History of OZtheWiZARD
Thread: LMGs9 Aug 2014, 23:36 PM
Well I'm not an expert but when some of you guys are saying that the idea of LMGs DPS spreaded across whole unit was tested before and it turns out it was a terrible idea I'd say let's not go this route again. In: COH2 Balance |
Thread: best mulitplayer game mode9 Aug 2014, 12:31 PM
1v1, 2v2. In: COH2 Gameplay |
Thread: OKW death blob9 Aug 2014, 12:30 PM
Cons supported by Maxim into doctrinal infantry works well for me. You need to remember however that Maxim requires a lot of micro and you will have to re position 2-3 times per engagement. Spamming Maxims is easier but makes you more vulnerable to counters (in terms of 1v1, team games your team mate should cover for you). Later when you see OKW player went for Jagdpanzers go for T4 and use SU-85. Use Katyusha to soften OKW defenses or barrage infantry on approach. One more thing, early game make sure you prioritize Sturmpioneers over Volks, if you see OKW player spamming SP go Shocks, if you see more Volks go Guards. In: COH2 Gameplay |
Thread: Who else loves the ISU these days? :D8 Aug 2014, 10:52 AM
Another proposal: Make ISU so it's similar to Sturmtiger. Mechanics wise. In: COH2 Gameplay |
Thread: Who else loves the ISU these days? :D8 Aug 2014, 00:04 AM
It's the squad wiping what's the biggest problem with ISU. Your Vet3 infantry is getting killed from across the map and you don't even know where to attack. Combine this with 2 ZiS that can withstand incredible amount of firepower and you can't do anything, not even flank the bloody thing with your tanks. I will start with supposed to be coming changes to Soviet weapon teams and maybe some reload increase? I believe call ins changes would adjust ISU as well, delaying its arrival. What I don't like in CoH2 meta the most right now is that all medium tanks are almost non existent right now because everyone is stalling game waiting for super heavies to arrive. In: COH2 Gameplay |
Thread: Who else loves the ISU these days? :D7 Aug 2014, 21:55 PM
Again T4 and especially SU85 is not useless and recent patch only proved it. It can deal with everything up to Tiger, Tiger including. You shouldn't expect for it to go toe to toe with Elephant same you wouldn't expect for SU76 to go against Stug. Once again call ins outshines everything due to resources savings you can achieve and that's the real problem. In: COH2 Gameplay |
Thread: Who else loves the ISU these days? :D7 Aug 2014, 17:50 PM
Sorry but I disagree. Back in the day T4 was the only Soviet tool to deal with tanks because T34 couldn't deal with anything else than a PzIV and this didn't change. Katyusha still works against infantry. Tested myself in recent game. It's not game braking unit anymore so o know it hurts. You actuality repeated my argument yourself saying it's easier and better to go call ins than T4. In: COH2 Gameplay |
Thread: Who else loves the ISU these days? :D7 Aug 2014, 10:06 AM
Doesn't it work similar to ZiS Vet1? It will track a tank, allowing you to fire at it up to certain range even when in fog of war. In: COH2 Gameplay |
Thread: Who else loves the ISU these days? :D7 Aug 2014, 08:59 AM
Can you guys just stop with this Soviet T4 is crap nonsense? It got very solid AT option in terms of SU-85 and a solid AI option in terms of Katyusha. The only unit that's somehow strange is SU-76 but that's because of the unit design. The only reason people don't go T4 is due to call ins being better and more economical option that allows you to save resources and still get very good tanks. You're getting more for less. In: COH2 Gameplay |
Thread: Action Items: Balance Feedback Required!5 Aug 2014, 23:55 PM
Playing recently and having to fight heavy Maxim spam almost every game I can into a conclusion that they are too resilient at the moment and that's the biggest issue with them. I don't have any problems with flanking them but it takes too much tame to finish them off even with Sturmpioneers. It's not a rarity for a Maxim to escape having 1-2 members left even if I flanked it completely with SP squad. Unless I won't get lucky and kill the gunner there is enough time for a Maxim to puck up and escape. It reminds me situation with MG42 back in the day when they were able to escape having Cons squad on their back. To summarize, after some playing and thinking about it 4 men squads for Soviet weapon teams seems like a good idea. In: COH2 Balance |
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