Really good work balancing weapon teams this patch.
Finally MG42 is a support unit rather than instant pin OP madness. Maxim is useful again and flanking is deadly now.
I feel sorry for all these Germans that relied heavily on MG42 before. From the couples of games I've played I can see they will have hard time adopting to the changes.
I have noticed increased number of Soviet players searching for game as well.
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Post History of OZtheWiZARD
Thread: Sick/bored of MG42 -.-11 Sep 2013, 00:07 AM
In: COH2 Balance |
Thread: SU-85; The Thread11 Sep 2013, 00:02 AM
I am rather pleased with the changes. They didn't brake the unit completely. It's now easier to charge and perform a flanking maneuver but you still need to use your brain to do so. They have nerfed rotation speed (you've asked for it Nullist ) and acceleration. Good and fair changes I think. In: COH2 Balance |
Thread: SU-85; The Thread10 Sep 2013, 11:30 AM
Panthers and PzIV get engine damaged all the way -> free kill for Su85. It works both ways. Panzerfaust will damage engine of SU-85 making it vulnerable. PG can just walk in and shoot it to death. Guards have to be in close range for the button to work correctly making them easy targets for your supporting infantry as YOU SHOULD ALWAYS SUPPORT YOUR TANKS WITH INFANTRY. In: COH2 Balance |
Thread: Give me a reason why KV8 is OP?10 Sep 2013, 10:59 AM
Then keep doing that. You can always come here and whine that the unit is OP. I am sure someone will listen. In: COH2 Balance |
Thread: SU-85; The Thread10 Sep 2013, 10:56 AM
Vet abilities are not a basis for balancing vanilla stats. It needs to be taken into consideration though or it will create more imbalances. The ability is there. If you will play carefully enough you will get it. Imagine if they would nerf SU-85 so there is no problem, or very little problem to flank it. Flanked SU is a dead SU, no need to argue about that. Now PzIV will flank SU-85 with ease, kill it, get Vet1 in the process and start to be invincible. SU-85 will hit the field much later than PzIV, don't forget that. Soviet have to deal with MG42 first to be able to catch up. Besides Panther will win against SU-85 1 on 1. If you can't handle SU's with PzIV, go for Panthers. The best tanks in the game. You will not be that late. Of course I talk about 2v2 here as in 1v1 there is no excuse for you to not to dominate with PzIV. In: COH2 Balance |
Thread: SU-85; The Thread10 Sep 2013, 08:46 AM
I do agree it's a powerful vehicle but it can be rendered useless in no time. It's all about the approach. Don't forget that when German tanks get Vet1 you can even attack up front and still be able to flank one. In: COH2 Balance |
Thread: Give me a reason why KV8 is OP?10 Sep 2013, 07:56 AM
The unit is OP, plain and simple. It is able to kill a whole anti-tank pgren squad after they get one shot, or two if they are incredibly lucky or vetted. See, the problem is right there, in a plain sight. You have tried to use PG against KV-8. I am not surprised of the outcome. USE YOUR TANKS NEXT TIME, and everything is going to be ok. In: COH2 Balance |
Thread: SU-85; The Thread10 Sep 2013, 07:49 AM
Common Wooof if they nerf the speed of SU-85 no skill will be required to sucesfuly flank one. It's still a mobile AT gun after all. In: COH2 Balance |
Thread: SU-85; The Thread10 Sep 2013, 00:45 AM
The really sad thing about the game is that the Panther is utterly useless versus more than 1 SU-85. Not worth the cost at all, not good versus infantry either and 165 fuel is ridiculous for a vehicle that can only effectively counter T-34s. [...] So Panthers are useless as well? Is there any decent tank on German side? Common people be serious... [...]The really annoying thing that wants me to bash my forehead on the computer screen is that 2 SU-85 (one vet2, one unvetted) will beat a full health Elefant with the mark target ability. Yes, that just happened. Stay at far (66m) range and the 88mm won´t hit anything smaller than the size of the Kremlin. Even Elephant is rubbish? I just don't know what to say... In: COH2 Balance |
Thread: SU-85; The Thread9 Sep 2013, 23:16 PM
I'll provide a replay to prove my point. In: COH2 Balance |
74600745977434174335743347429274279742767422274210
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) and acceleration. Good and fair changes I think. 