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Post History of OZtheWiZARD
Thread: soviet defensive commander MG28 Nov 2013, 23:43 PM
Range and arc of fire are the same as Maxims. Not sure about LoS though. In: COH2 Balance |
Thread: Mark Target OP28 Nov 2013, 23:41 PM
I've told you many times I'm not a kid and I would like to see you take your appeal for politeness on the forum to your heart as well. On the topic: Why would you even consider Mark Target being OP? It costs 80 munition so no spamming, can be used only on a single target, targeted unit got a clear visual indicator so you can see it's under its effect and always retreat the unit. It doesn't last forever and its doctrinal. I understand someones Tiger got heavy beating but that's not the reason nor the evidence that this ability is overpowered. In: COH2 Balance |
Thread: MG 42 The Most Useless Unit In The Game28 Nov 2013, 12:26 PM
Sorry it's a bit late reply somehow I've missed that one. Regarding Molotov's and rifle nade animation. The time might be the same, but moltov's throw got the most obvious one. When you compare them with rifle nade you got one guy kneeling for a short period of time and then small dot (representing grenade itself) lobbing towards enemy. When you use molotov you have one of the conscripts freeze in "the throwing stage" for a second or two making it more transparent and easier to spot. That's what I meant saying that the animation is shorter. I should have said "seems to be shorter". Another thing about MG-42 is that because of the wide arc of fire is not always possible to go around it and do a proper flank. Sometimes you have to go through it but one could argue that's due to map design rather then anything else. MG-42 could use a small suppression increase but then its pinning mechanics need to be re worked as no one wants instant pin nonsense to come back again. If they would make MG-42 to suppress better when squad is going through multiple yellow covers that should be enough. In: COH2 Balance |
Thread: Mark Target OP28 Nov 2013, 12:12 PM
Really? Now Mark target is overpowered as well? To cheap? Common! In: COH2 Balance |
Thread: soviet defensive commander MG28 Nov 2013, 00:59 AM
Another game against Deshka and the same tactic worked. Flanking or mortar fire and I even managed to capture one. In: COH2 Balance |
Thread: The Ostheer Problem27 Nov 2013, 12:10 PM
It's the Soviet Industry. Whenever I have a chance to play a game without the new commanders the game itself seems to be completely different and more equal. Unfortunately we probably going to see more unbalanced commanders with new patch in the next month so I lost my hope for this game. In: COH2 Balance |
Thread: MG 42 The Most Useless Unit In The Game27 Nov 2013, 11:57 AM
Maybe its because the animation of a molotov is much more obvious and noticeable so it's really hard to miss in a heat of a fight while rifle nade is just one of the Grenadiers kneeling for a while. Also you don't have to be near the enemy to rifle nade it. With molotovs you only need to watch the squad near you.
Same goes for molotov isn't? I know MG42s pack up time is longer than Maxims but Molotov's animation is longer as well. In: COH2 Balance |
Thread: MG 42 The Most Useless Unit In The Game27 Nov 2013, 10:55 AM
the most worst thing is, when a conscript squad oraaahhhs straight into you firing MG42... throwing a molotov and retreats. Yeah, or when Maxim gets rifle naded by a Grenadier squad while being under Maxim's fire. Oh wait... In: COH2 Balance |
Thread: Elite commander without Tiger Ace27 Nov 2013, 10:52 AM
I like this doctrine a lot and simply use it without Tiger Ace call in or I'll just call in when game is already won by me like in this case. In: Replays |
Thread: MG 42 The Most Useless Unit In The Game27 Nov 2013, 02:07 AM
MG-42 suffers from its big arc of fire. It can't suppress quicker because it will again be close to the silliness of early CoH2 balance. I still find the unit useful and don't have games without it. Majority of German players don't use this unit in a correct way though and I suspect that this is the case with opening post. You have to think of this unit as of something that will come a bit later to the skirmish and it will nail already engaged enemy units and seal their fate. To tell the long story short always keep it behind your lines it's a defensive unit and an offensive use will get punished. It's not a Maxim. In: COH2 Balance |
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