Rather than a range reduction or complete elimination of the ability, which doesn't make sense, why not drastically increase the scatter of all grenades while suppressed?
Units can still function while suppressed, unlike when they're pinned, but they should do so much less accurately given the stress of having bullets streaming by their heads. It becomes more high risk/reward than the current no brainer.
I'd also like to see the AI of weapon teams adjusted so they don't clump up so much. I know it's cold out there guys, but really 5 of the 6 of you don't always need to be in a group hug...
Livestreams
|
|
|
11 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.817139.855+5
- 2.47970.872+3
- 3.1084388.736+1
- 4.420217.659-1
- 5.11730.796+4
- 6.377196.658+2
- 7.338121.736+6
- 8.424299.586-4
- 9.12957.694+9
- 10.1346748.643-4
Replay highlight
VS
-
cblanco ★ -
보드카 중대
-
VonManteuffel -
Heartless Jäger
Einhoven Country
Honor it
17
Download
2870
Board Info
734 users are online:
1 member and 733 guests
duhochalannovy
duhochalannovy
1 post in the last 24h
1 post in the last week
5 posts in the last month
1 post in the last week
5 posts in the last month
Registered members: 66883
Welcome our newest member, duhochalannovy
Most online: 4501 users on 26 Oct 2025, 01:00 AM
Welcome our newest member, duhochalannovy
Most online: 4501 users on 26 Oct 2025, 01:00 AM
United States
. It can add a value on my futur games thank you.