Rather than a range reduction or complete elimination of the ability, which doesn't make sense, why not drastically increase the scatter of all grenades while suppressed?
Units can still function while suppressed, unlike when they're pinned, but they should do so much less accurately given the stress of having bullets streaming by their heads. It becomes more high risk/reward than the current no brainer.
I'd also like to see the AI of weapon teams adjusted so they don't clump up so much. I know it's cold out there guys, but really 5 of the 6 of you don't always need to be in a group hug...
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. It can add a value on my futur games thank you.