Allies won every game by a large margin.
I think we need to revisit balance - axis op anymore certainly doesn't seem true.
Thoughts?
can't be made different or precious balance of 1v1 pro mode is in danger MVGame
Allies is really strong with their Infantry. USF alone , Guards, Shocks, Commandoes, and then in a fight between vickers and mg42 the vickers wins it unless mg42 has rate of fire bulletins
so you have to hold against it and then get your first tank out as axis , and boom, calliope, katyusha for the inf and it goes downhill. and then to counter their tanks you have a tank, while allies infantry is still going after you, if done with teamwork and denying axis to have fuel you pretty much win it.
As another point i think that there are more viable soviet commanders than wehrmacht commanders, and commanders of USF just push you to another level.
Last but not least, Grenadiers just die like Flies to every indirect fire. Infantry Sections are only 4 men, but don't die to random mortar shots.
For Tank battles axis have to rely on panther or the heavy call ins, while soviets have then mark target (if not then wtf why you dont want to help your team) and brits artillery cover, while IS-2 and KT is mostly a fair fight and JT can be punished so easily by just getting snared, same goes for elefant. Pretty much another reason, because the only real good things axis have is JU-87, which gets just ripped down by centaur.
In general you could just make a list like this :
stuart can bang puma easily, while luchs can't bang a stuart (unless poorly microed) = more punishment
Vickers > MG42 in a house to house fight (unless rate of fire bulletins)
Grenadiers just have a real hard time with just 4 men that also get wiped really easy.
Allies Mines > Wehrmacht mines , OKW is pretty much a fair deal. But you have to decide between s mines or teller as wehrmacht.
Pack howi > Leig gun
If you don't get the better position, you will lose. And in that regard allies have the clearly advantage.. As Axis you have to coordinate way better, way more aggresive support weapon play and you can be punished much easier.
If you succeed, you might win, if you lose it, shit's coming down at you soon
So in general : Axis mistakes in early and mid get punished way harder than allied mistakes