Profile of TheMachine
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Broadcast: https://www.twitch.tv/GeneralsGentlemen
Website: http://www.generalsgentlemen.com
Facebook: www.facebook.com/generalsgentlemen
Twitter: www.twitter.com/ggthemachine
Youtube: www.generalsgentlemen.com
Timezone: Australia/Perth
Broadcast: https://www.twitch.tv/GeneralsGentlemen
Website: http://www.generalsgentlemen.com
Facebook: www.facebook.com/generalsgentlemen
Twitter: www.twitter.com/ggthemachine
Youtube: www.generalsgentlemen.com
Timezone: Australia/Perth
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Post History of TheMachine
Thread: Ostheer Teching: Inefficient vs USF?3 Dec 2014, 10:30 AM
There's nothing wrong with teching, the issue is just how calls ins such as Tigers are just always t he better option. Same for IS-2's and T-34/85's as Soviets. In: COH2 Balance |
Thread: Shreks need long range accuracy nerf1 Dec 2014, 12:42 PM
Nope, you're thinking of Armour. Armour effects accuracy of small arms but not of more powerful weapons like that from vehicles and tanks. Even MG's generally have some armour penetration against Armour. Look at Shocks, they can walk up to Gren blobs and not drop models but still take lots of damage from Tanks. As far as I'm aware Shocks are the only unit that still have armour, originally pretty much all Wehrmacht infantry had armour back on launch. I don't know the entire depths of the system but Received accuracy definitely effects tanks and everything else really apart from snipers and explosives as far as I'm aware. No way do Tanks miss so much, generally a shot from a tank will hit a squad out in the open about one third of the time, and that's pretty consistent amongst any medium or heavy tank. I have no idea what you're seeing, Tank Destroyers don't even miss 95% of the time against infantry. In: COH2 Balance |
Thread: Shreks need long range accuracy nerf1 Dec 2014, 11:30 AM
The issue with Shreks is the absolutely crazy amount of received accuracy bonuses that Volks grenadiers get with Veterency. They literally get 3 seperate bonuses, when a Volks Squad gets to vet 5 which doesn't take long once they start shrekking things, those Volks because absolutely unkillable. Nothing hits them. The strong AI potential of both Allies Medium and heavy tanks miss time and time again over and over, whilst the Shreks are hitting and penetrating every single time unless it's against an IS-2. To top if off Volks also then have the cheapest reinforce in the game. It's crazy how strong volks blobs are late game and to top it off all you have to is attack move, so it's not like there's any real micro to it. Shreks on PGrens however are far from over performing because of how easily the PGrens drop models and then how high the reinforce time is. Also PGrens can drop Shreks pretty easily where Volks only drop shreks when the squad is wiped. In: COH2 Balance |
Thread: @ Relic, please expand prioritise vehicles1 Dec 2014, 10:57 AM
Yep, every AT in the game needs prioritise vehicles. Especially things like heavy tanks that have really long reload time it's really punishing if your tank derps out and shoots at a Pio squad or something. You can use attack ground to clumsily battle with the AI but you have to be careful not to actually attack or there goes your long cool down. @Spajn: There's a difference between taking out micro, and not giving a player the interface and tools they need to control their units and abilities as intended if you really enjoy artificial clunky micro go play Coh2 with a ball mouse. In: COH2 Gameplay |
Thread: $1000 1v1 Tourney Sign-ups Thread30 Nov 2014, 13:43 PM
Steam Alias: GGTheMachine Steam ID: 76561197996299790 |
Thread: A new way to think of Obsersoldaten.30 Nov 2014, 04:52 AM
Except Obersoldaten don't instantly die if caught out of position, can consistently shred infantry and especially support weapons if caught out in the very slightest, and get crazy vet that allows them to even suppress, and have a grenade, and have another smoke grenade of death, and have a weapon slot for something else. This is a ridiculous comparison. In: COH2 Gameplay |
Thread: Generals Gentlemen Shoutcasts!28 Nov 2014, 17:25 PM
Here's a 2v2 between Pit66, Sebuj(Soviets) vs Hoi-JS, Destiny(Axis) In: COH2 Shoutcasts |
Thread: GeneralsGentlemen(Sovs) vs Rtat, Greengeard(Wehr)23 Nov 2014, 09:04 AM
Non stop action game between the Generals Gentlemen (TheMachine & ArchonHawk) vs Rtat and Greengeard. In: Replays |
Thread: Rifle AT Mines22 Nov 2014, 09:59 AM
Considering they're Commander specific, they're pretty crappy. I have no idea why USF don't get regular mines on their Rear Echelon. What would be ideal is the M6 AT mines from the M20 on Rear echelon, USF need the AT so so bad. In: COH2 Gameplay |
Thread: Jagdtiger21 Nov 2014, 20:37 PM
Wait what, what did they change? I don't see anything in the changelog... was there any other changes too? In: COH2 Balance |
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