
Profile of TheMachine
General Information
Broadcast: https://www.twitch.tv/GeneralsGentlemen
Website: http://www.generalsgentlemen.com
Facebook: www.facebook.com/generalsgentlemen
Twitter: www.twitter.com/ggthemachine
Youtube: www.generalsgentlemen.com
Timezone: Australia/Perth
Broadcast: https://www.twitch.tv/GeneralsGentlemen
Website: http://www.generalsgentlemen.com
Facebook: www.facebook.com/generalsgentlemen
Twitter: www.twitter.com/ggthemachine
Youtube: www.generalsgentlemen.com
Timezone: Australia/Perth
Signature
Post History of TheMachine
Thread: GGMod Tournament - GeneralsGentlemen Fundraiser19 Sep 2016, 19:11 PM
Bump In: COH2 Gameplay |
Thread: GG Redesign/Rebalance Mod19 Sep 2016, 04:30 AM
In case you guys missed it. Tournament Annnounced 25/09 3pm GMT In: COH2 Gameplay |
Thread: GG Redesign/Rebalance Mod19 Sep 2016, 04:28 AM
A couple more observations on the USF Ost matchup (v0.7). You seem to have changed quite a couple of things since the last version. Thanks, I'll fix some of those! In: COH2 Gameplay |
Thread: GG Redesign/Rebalance Mod18 Sep 2016, 15:48 PM
Yes, join the Discord and Steam group that I posted on the initial post. In: COH2 Gameplay |
Thread: Tank Destroyer Time to Kill stats18 Sep 2016, 06:08 AM
Nice one! In: COH2 Gameplay |
Thread: GGMod Tournament - GeneralsGentlemen Fundraiser17 Sep 2016, 18:35 PM
Hey guys! I've made a video talking about what's going on in great detail. But the TL;DR is, In order to raise funds for my trip to Canada and America (Australia is far yo) I will be doing a few cool things, one of which being running and live streaming a tournament for my newly announced redesign and rebalance Coh2 mod. Participants will be required to pay the $10 entry fee to compete. Time: 25th/09 3pm GMT GeneralsGentlemen Twitch Format: Single Elimination Best of 3 1v1 500 Victory Points Observer delay 5 minutes Spawning Locations fixed Player who is on top of the bracket will go Allies first All games must be Allies vs Axis Starting Location: Allies (1 or 2), Axis (3 or 4) Faction selection in third place game will be decided by VP leader. Please screenshot VP Scores. Map Pool: Crossroads, Faymonville Approach, Kholodny Summer, Angoville and Arnhem Checkpoint Any map rotation involving these maps can be played on if you and your opponent agree on it before starting the series. If you can not agree on a map rotation before starting the series, then rotate through them playing each map once in that order. Prize Pool: to be announced later, will be determined by how many enter the tournament and how many donate to prize pool. 1st/2nd/3rd will receive 30/15/5 percent of entry funds. Challonge page for full information Sign up: Minimum of $10 USD required for sign up paid to this Paypal. Please include your username and wish to compete in the Coh2 tournament. Half of the entry fee will go to the prize pool for the players, the other half will go towards my trip. After paying the entry fee, use the Google Form to Sign up so I have an easy reference of everyone competing and their information. I will definitely be doing some more tournaments down the line for my mod, without the whole fund raiser thing getting involved with the prize pool. I originally wasn't going to launch the mod until it was more complete until I had the idea to do this tournament. I still have lots of bug fixes and things to tweak on the mod for the tournament. I'm keen to see my mod in action! Cheers In: COH2 Gameplay |
Thread: GG Redesign/Rebalance Mod17 Sep 2016, 18:25 PM
I love the changes, but some strike me as odd. Already done. Was actually quite an easy change. The only issue is then infantry can stand inside of them which looks really funny, but worth it for sure. In: COH2 Gameplay |
Thread: GG Redesign/Rebalance Mod17 Sep 2016, 16:44 PM
I dislike what you did with snipers and tank shells. Brummbarr can only kill 2 at a time? What about tiger? They aren't in the meta and now they never will be. They were really good against blobs and now they can only dmg 2 models in each shot? "All Tanks now have a maximum models damaged per squad set to 2 in exchange for about 20% less scatter. This is to create more consistent performance and reduce cheesy squad wipes. Exceptions are Brummbar, ISU, and KV2 which are able to kill 3 models per squad per shot. Ostwind and Centaur have no limit" In: COH2 Gameplay |
Thread: GG Redesign/Rebalance Mod17 Sep 2016, 16:07 PM
test by cheat command Thanks! Very helpful In: COH2 Gameplay |
Thread: GG Redesign/Rebalance Mod17 Sep 2016, 08:31 AM
Hello! I've been working on a redesign and rebalance mod for about 2 months now. It's certainly far from complete and far from perfect, but it's open for testing now and I have my first tournament for it planned Sunday 25/09 3pm GMT. (There will be a proper announcement to come for it) I'm not going to post the changes in here because then I would have to go through and reformat it all which would take ages, but here is the changelog that has all of the information and relevant links. Steam Workshop Download Join the mod Community on Discord or Steam Group so you can play some games and let me know what you think, there's a google Form link in the changelog for bug reporting and balance feedback. I'd especially really keen to get some shoutcasts on the mod in. Tournament Annnounced 25/09 3pm GMT I know a lot of people are going to whine about individual changes taken out of context without having ever played it but still, what do we think? ![]() In: COH2 Gameplay |
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Latest replays uploaded by TheMachine
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GGTheMachine(Sov) vs Miragefla(OKW) Eastern Front Revamp Modby: TheMachine map: Crossroads1-1,073
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WBP 2v2 Tourny: Talisman & Helping Hans vs Jove & Alastorby: TheMachine map: Crossing in the Woods3-1,150
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Livestreams
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