Looking good for now. I wonder, do Relic think about adding achieviments for new units like KV-1, Assault Grenadiers and so on? |
Soviet Marines Doctrine
0 cp - Soviet marines - 6 men squad, SVT-40 rifles, 360 mp, AT nade 45 munition
2 cp - Vehicle Detection
3 cp - For Mother Russia
4 cp - 152 mm Howitzer
6 cp - IL-2 Heavy Strafing Run |
Maybe change places of Soviets T1 and T2 with cost reduction for building with maxims, mortars, zis3? |
Great work Nullist. Thanks. |
But for now Soviets are MUST build cons to control the map. They don't have gms, snipers and mortars in building what cost 80 mp and 20 fuel. Soviets can build t1 or t2 building, but they 99% will lose map control. I don't know how to fix or change that, but imho this need some solution. |
id honestly say cons have the a advantage thanks to oorah. besides that, it all comes down to micro.
Nope, they don't. Cons even with oorah on can't run down the sc and throw the atnade. Thanks for the scout cars info. |
-Combat Engineers,Conscript,Guards Rifle Infantry, Shock Troops and Penals unlocks Trip Wire Flares at Vet1, which will not only launch a flare to reveal enemy activity in that area but it also as a chance to kill a member of the enemy squad.
What was my favorite, till one of the patches. Suddenly, Flares stop 100% killing the enemy soldiers.
I really want to see the stat for Flares. 10 munitions for mp bleed is very good. |
Yes, allowing the M3 to die with units inside it is a risk, but all it takes is D, click, and that is avoided, and your garrison functions normally on the field as it otherwise would, whereas when the 222 is destoyed, there goes your Muni too.
222 have a good range with acannon AND mg. Most of the time cons can't run to the point for throwing distance of anades. Still 222 as I saw many times have a faster turning speed then m3.
Maybe, maybe 222 need nerfing the acceleration speed? |
As long as an M3 has a high damage unit (e.g. flamer engi) in it and is full health it can eat a lone gren's faust normally as long as you actually follow through with it and force the gren off. If it's unmanned the gren will probably just finish it.
Grens can do a lot of damage then m3 is aproaching to them. Or use 2-3 shots from rifles to finish m3 off. |
Scout car currently has extremely good vet bonuses compared to M3 as well as a very good munition upgrade option. To be honest in the current balance the scout car could be given a cost increase and it would still be the more enticing of the two options, especially after the first 4 minutes of the game after which you generally never ever want to build an M3.
Cost increase don't count if m3 still be one shoted by panzerfaust. For 25 munitions germans killing the m3 in 99% situations. I see this a main problem with m3 hitting the battle field. Yep, i know what "flame clown car" was terror for germans, but is it still so powerful? I mean, most of players knows about fausts in grens and osts. And faust don't need fuel to upgrade your units like atnades for cons. |